batevo:basics [Digimon Rumble Arena Wiki]

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batevo:basics [2022/01/10 01:00]
blackeyemon [Digivolution]
batevo:basics [2022/01/12 20:45]
blackeyemon [Okizeme]
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 Every Digimon has different wakeup speeds after being knocked down.  Every Digimon has different wakeup speeds after being knocked down. 
  
-^ (39F) 01:09 sec ^ (42F) 01:12 sec ^ (43F) 01:13 sec ^ (45F) 01:15 ^ (49F) 01:19 sec ^ 98 ^ 113 ^ 136 ^+^ (39F) 01:09 sec ^ (42F) 01:12 sec ^ (43F) 01:13 sec ^ (45F) 01:15 ^ (49F) 01:19 sec ^ 98 FIXME ^ 113 FIXME ^ 136 FIXME ^
 | Agumon, Gatomon, Terriermon, Wormmon, Sakuyamon, Magnadrmon |  Gabumon, Patamon, Guilmon, Impmon, Metalgarurumon,​ Wargreymon, | Veemon, | Megagargomon,​ Beelzemon, | Imperialdramon,​ | Gallantmon, Renamon, | Stingmon, | Seraphimon, |  | Agumon, Gatomon, Terriermon, Wormmon, Sakuyamon, Magnadrmon |  Gabumon, Patamon, Guilmon, Impmon, Metalgarurumon,​ Wargreymon, | Veemon, | Megagargomon,​ Beelzemon, | Imperialdramon,​ | Gallantmon, Renamon, | Stingmon, | Seraphimon, | 
  
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 Digivolving freezes the screen for a very long time. This gives you ample time to react to what the opponent is doing and to think about what to do next. This makes it to a degree similar to something like UNIST’s chain shift. Using Digivolution in this manner is mostly useful for punishing the opponents jumps or dashes. ​ Digivolving freezes the screen for a very long time. This gives you ample time to react to what the opponent is doing and to think about what to do next. This makes it to a degree similar to something like UNIST’s chain shift. Using Digivolution in this manner is mostly useful for punishing the opponents jumps or dashes. ​
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 It is possible to digivolve on the same frame you got hit by a move. The Digimon will still take the damage of the move, however, it won’t suffer the consequences of getting hit (eg. it won’t get knocked down/  won’t be in a stunned state / won’t be on minus frames.) It is possible to digivolve on the same frame you got hit by a move. The Digimon will still take the damage of the move, however, it won’t suffer the consequences of getting hit (eg. it won’t get knocked down/  won’t be in a stunned state / won’t be on minus frames.)
batevo/basics.txt · Last modified: 2024/01/17 12:13 by blackeyemon