batevo:cheats [Digimon Rumble Arena Wiki]

Site Tools


batevo:cheats

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
batevo:cheats [2021/01/17 07:11]
yuri formatting
batevo:cheats [2021/02/02 02:21] (current)
yuri Added all the stand alone codes from the netplay pack code
Line 1: Line 1:
-====== Quality of Life Cheat Codes ======+====== Quality of Life & Gameplay Altering ​Cheat Codes ======
  
 This page contains a list of Gameshark cheat codes that enhance the normal gameplay in someway, without altering the gameplay itself or lending either player unfair advantages. A lot of these are already included in the [[batevo:​netplay_guide|netplay pack]]. This page contains a list of Gameshark cheat codes that enhance the normal gameplay in someway, without altering the gameplay itself or lending either player unfair advantages. A lot of these are already included in the [[batevo:​netplay_guide|netplay pack]].
Line 8: Line 8:
   * [[https://​gamehacking.org/​game/​88704]]   * [[https://​gamehacking.org/​game/​88704]]
   * [[http://​bsfree.shadowflareindustries.com/​index.php?​s=1&​d=8&​g=8415&​c=20940]]   * [[http://​bsfree.shadowflareindustries.com/​index.php?​s=1&​d=8&​g=8415&​c=20940]]
 +
 +To use these codes in mednafen, press Alt + C to open the cheats menu. You can also enable or disable mednafen cheat support at any time by press Alt + T. Most of these codes are already included in the netplay pack, either as a offline mednafen code, or a netplay gameshark code. 
 +
 +If you want to use or pick apart the very long gameshark code included in the netplay pack to toggle all various gameplay settings on the fly, check out [[batevo:​netplay_pack_codes|The Netplay Pack Gameshark Codes]].
  
 ---- ----
Line 26: Line 30:
 </​code>​ | </​code>​ |
  
-Credits: kjn1+At any time after selecting characters and while the stage select screen is up, press L2 to use your Digimon'​s alternate skin. Take care not to use this in mirror matches, or you will both look the same!
  
-=== Timer Quick Selector === +Credits: ​kjn1
- +
-^ JP ^ US ^ +
-| <​code>​ +
- +
-</​code>​ | <​code>​ +
- +
-</​code>​ | +
- +
-Credits: ​Yuri Bacon+
  
 === Character Randomizer === === Character Randomizer ===
Line 61: Line 56:
 8012AA84 0000 8012AA84 0000
 </​code>​ | </​code>​ |
 +
 +On the character select screen, hold :bs: to get a random character selection. Your cursor will stop moving when you let go, and you can either confirm the pick, hold :bs: for another random selection, or pick any selection you'd like as normal.
  
 Does not work on a real gameshark disc. Does not work on a real gameshark disc.
Line 75: Line 72:
 1012A840 0001 1012A840 0001
 D012A840 0007 D012A840 0007
-8012A840 ​0007+8012A840 ​0000 
 +D012A840 0008 
 +8012A840 0000
 </​code>​ | <​code>​ </​code>​ | <​code>​
 D011424C 0010 D011424C 0010
Line 82: Line 81:
 1012AB20 0001 1012AB20 0001
 D012AB20 0007 D012AB20 0007
-8012AB20 ​0007+8012AB20 ​0000 
 +D012AB20 0008 
 +8012AB20 0000
 </​code>​ | </​code>​ |
 +
 +On the stage select screen, hold :bt: for a random stage selection. The stages will stop scrolling when you let go, and you can either confirm the pick, hold :bt: for another random selection, or pick any selection you'd like as normal. ​
  
 Does not work on a real gameshark disc. Does not work on a real gameshark disc.
Line 136: Line 139:
 </​code>​ | </​code>​ |
  
-Does not work on a real gameshark disc. Uses memory addresses ''​1FFFFA''​ and ''​1FFFFC'',​ so be sure no other codes you use make use of the same memory addresses. ​+Does not work on a real gameshark disc. Uses memory addresses ''​1FFFFA''​ and ''​1FFFFC'',​ so be sure no other codes you use make use of the same memory addresses. If you find a conflict with other codes, like the netplay pack code, then you can change the memory addresses other unused addresses, like ''​1FFFF0''​ and ''​1FFFF2''​.
  
 Credits: Yuri Bacon Credits: Yuri Bacon
- 
-=== Format Switcher === 
- 
-^ JP ^ US ^ 
-| <​code>​ 
- 
-</​code>​ | <​code>​ 
- 
-</​code>​ | 
- 
-Does not work on a real gameshark disc. Uses memory address ''​1FFFFE'',​ so be sure no other codes you use make use of the same memory addresses. 
- 
-Credits: Yuri Bacon, kjn1 
  
 === Disable Stage Ambience ==== === Disable Stage Ambience ====
Line 161: Line 151:
 8005F880 0000 8005F880 0000
 </​code>​ | </​code>​ |
 +
 +Ambience sound effects played on the stage will be disabled. For example, you will no longer hear running water or chirping birds on Wilderness. Does not remove sound effects related to hazards, or the sound effect for a new item spawning. ​
  
 Credits: Yuri Bacon Credits: Yuri Bacon
Line 185: Line 177:
  
 Credits: kjn1 Credits: kjn1
 +
 +=== Disable Items ===
 +
 +^ JP ^ US ^
 +| <​code>​
 +D00D3790 0000
 +800D3790 0003
 +</​code>​ | <​code>​
 +D00D3A78 0000
 +800D3A78 0003
 +</​code>​ |
 +
 +Replace the ''​00003''​ in the last line of code to 1 or 2 to reduce the item limit to 2 or 1 time instead. ​
 +
 +Credits: Yuri Bacon
 +
 +=== Disable Stage Hazards ===
 +
 +^ JP ^ US ^
 +| <​code>​
 +D01E7C64 0002
 +801E7208 0064
 +</​code>​ | <​code>​
 +D01E7C64 0002
 +801E7208 0064
 +</​code>​ |
 +
 +Replace ''​0064''​ from the last line of the code with ''​0004''​ to create the "Intro Interruption"​ mode from the netplay pack code. 
 +
 +Credits: Yuri Bacon
 +
 +=== Change All Stages Friction & Acceleration Values ===
 +
 +^ JP ^ US ^
 +| <​code>​
 +800D3790 WWWW
 +800D3792 XXXX
 +800D3794 YYYY
 +800D3796 ZZZZ
 +</​code>​ | <​code>​
 +800D3A70 WWWW
 +800D3A72 XXXX
 +800D3A74 YYYY
 +800D3A76 ZZZZ
 +</​code>​ |
 +
 +Change ''​WWWW'',​ ''​XXXX'',​ ''​YYYY'',​ and ''​ZZZZ''​ to the values of the stage of your choosing to force all stages to match the values of that stage. If you only want to change the values of a certain stage, than add the line ''​D012A840 000? (JP)''​ / ''​D012AB20 000? (US)''​ before every ''​80''​ line. Change ''?''​ to a value from the below table for the stage you want to edit specifically. ​
 +
 +^ Stage ^ WWWW ^ XXXX ^ YYYY ^ ZZZZ ^ ? ^
 +| Recycling | ''​4000''​ | ''​0000''​ | ''​0000''​ | ''​0001''​ | ''​0''​ |
 +| Wilderness | ''​3851''​ | ''​0000''​ | ''​0000''​ | ''​0001''​ | ''​1''​ |
 +| Revolution | ''​2666''​ | ''​0000''​ | ''​0000''​ | ''​0001''​ | ''​2''​ |
 +| Sanctuary | ''​428F''​ | ''​0000''​ | ''​0000''​ | ''​0001''​ | ''​3''​ |
 +| Volcano | ''​3851''​ | ''​0000''​ | ''​0000''​ | ''​0001''​ | ''​5''​ |
 +| Glacier | ''​0666''​ | ''​0000''​ | ''​1999''​ | ''​0000''​ | ''​4''​ |
 +| Reaper Den | ''​170A''​ | ''​0000''​ | ''​E666''​ | ''​0000''​ | ''​6''​ |
 +
 +Credit: Yuri Bacon, kjn1
 +
 +=== Change # of Round Wins to Win Game ====
 +
 +^ JP ^ US ^
 +| <​code>​
 +D01E7194 0002
 +801E7194 0005
 +D01E7180 0000
 +8005FC10 0000
 +D01E7180 0001
 +8005FC10 0001
 +D01E7180 0002
 +8005FC10 0002
 +D01E7180 0003
 +8005FC10 0003
 +D01E7180 0004
 +8005FC10 0004
 +D01E7184 0000
 +8005FC28 0000
 +D01E7184 0001
 +8005FC28 0001
 +D01E7184 0002
 +8005FC28 0002
 +D01E7184 0003
 +8005FC28 0003
 +D01E7184 0004
 +8005FC28 0004
 +D01E7190 0002
 +801E7190 000?
 +</​code>​ | <​code>​
 +D01E7194 0002
 +801E7194 0005
 +D01E7180 0000
 +8005FBEC 0000
 +D01E7180 0001
 +8005FBEC 0001
 +D01E7180 0002
 +8005FBEC 0002
 +D01E7180 0003
 +8005FBEC 0003
 +D01E7180 0004
 +8005FBEC 0004
 +D01E7184 0000
 +8005FC04 0000
 +D01E7184 0001
 +8005FC04 0001
 +D01E7184 0002
 +8005FC04 0002
 +D01E7184 0003
 +8005FC04 0003
 +D01E7184 0004
 +8005FC04 0004
 +D01E7190 0002
 +801E7190 00??
 +</​code>​ |
 +
 +A keen eye will notice some repeating lines of code with the value changed. These lines write Player 1s and Player 2s current number of rounds won, and write it to their score. If you intend to make the rounds to win higher than 5, you will need to add more lines to show values higher than 4, up to 1 less than the number of round wins needed. Likewise, if you intend to use less than 5, you can remove lines to make the code shorter, so that it only writes up to 1 less than the round wins requirement. ''??''​ can be changed to the number of round wins desired. Remember, ''??''​ is in hexadecimal,​ so 10 rounds wins is ''​0A''​ and 16 round wins is ''​10''​. Use a decimal to hexadecimal calculator if you need to. The first to lines removes the 5 round limit per game, by preventing it from reaching 0. 
 +
 +Credit: Yuri Bacon
 +
 +=== Change Time Limit ===
 +
 +^ JP ^ US ^
 +| <​code>​
 +D01E7C64 0002
 +801E7C68 ????
 +</​code>​ | <​code>​
 +D01E7C64 0002
 +801E7C68 ????
 +</​code>​ |
 +
 +Change ''????''​ to the new desired time limit in frames. The original value is ''​0BB8'',​ or 3000 frames. Remember, one second is 30 frames, and ''????''​ is in hexadecimal,​ or use a decimal to hexadecimal calculator if you need to. 
 +
 +Credit: Yuri Bacon
 +
 +=== 1P Arcade Music in 2P VS ===
 +
 +^ JP ^ US ^
 +| <​code>​
 +D012A71C 0009
 +8005FB8C 0000
 +D01E7208 00B4
 +8005FB8C 0001
 +</​code>​ | <​code>​
 +D012A9FC 0009
 +8005FB68 0000
 +D01E7208 00B4
 +8005FB68 0001
 +</​code>​ |
 +
 +Changes the music used in 2P VS to the stage music used in the 1P Arcade mode. 
 +
 +Credits: Yuri Bacon
batevo/cheats.1610867512.txt.gz · Last modified: 2021/01/17 07:11 by yuri