====== Gatomon ====== {{batevo:gato.png }} Gatomon is a rookie digimon (well, actually she's a champion, but we don't care), and rookie format's most dominating character. At low skill levels, the meta game quickly devolves into "if you can't beat her, play her", and she holds up even at top level. She is a very good character all around, with good camping and a projectile that makes for a great wall when used well, and good meter building too, but the thing that solidifies her as the universally agreed best rookie in the game is her extremely efficient and consistent ability to create very large life leads from any knockdown situation thanks to [[batevo:magnadramon|Magnadramon's super]] being able to hit players during knockdown, without having to commit to digivolving until after your opponent is already knocked down. ^ Element | :water: | ^ Defense | 1.0 | ^ Jump | 4/5 | ^ Walk Speed | 5/10 | ^ Feint Resist | 7/10 | ^ Win Quotes ^^^^^ | {{batevo:gato_win_quote_1_.wav}} | {{batevo:gato_win_quote_2_.wav}} | {{batevo:gato_win_quote_3_.wav}} | {{batevo:gato_win_quote_4_.wav}} | {{batevo:gato_win_quote_5_.wav}} | ===== Moveset ===== ^ Ground Normals ^^^ | Jab :bs: | Launcher ↑ :bs: | Sweep ↓ :bs: | | {{batevo:gato_jab.mp4?300}} | {{batevo:gato_launcher.mp4?300}} | {{batevo:gato_sweep.mp4?300}} | | Fast, and true combos through all hits. Reliable, but unremarkable. | The hitbox seems to be on the entire tail, so it hits behind her first, then hits in front of her as she spins around. Technically very fast, but how fast it actually is depends on spacing and the situation. Situationally useful. | Slow, and only useful on hit if you have meter to combo into super. Useless. | ^ Ground Normals (Cont.) ^^ | Dash :bs: | Throw → :bs: | | {{batevo:gato_dash.mp4?300}} | {{batevo:gato_throw.mp4?300}} | | Only useful on hit if you have meter to combo into super. Useless. | Solid throw, doesn't fail, but Gatomon's game plan doesn't make use of it much. | ^ Air Normals ^^^ | Neutral Air :bs: | Forward :bs: | Up :bs: | | {{batevo:gato_nair.mp4?300}} | {{batevo:gato_fair.mp4?300}} | {{batevo:gato_uair.mp4?300}} | | Not very useful. | Like launcher, it hits behind her first. Situationally useful. | Her fastest air normal, and good for annoying people above you. | ^ Specials & Super ^^^ | Technique 1 :bc: | Technique 2 :bt: | Digivolution :br1: | | {{batevo:gato_c.mp4?300}} | {{batevo:gato_t.mp4?300}} | {{batevo:gato_digi.mp4?300}} | | Your bread and butter game plan: [[https://clips.twitch.tv/RoundRockyArugulaAMPTropPunch-snGrY9nRRmkZh20U|spamming this obnoxious sound effect every second.]] Good neutral poke that true combos into :bt:. Also great for walling out approaches. | Even if :bc: is blocked, feel free to use this anyways, because it unintentionally guard breaks, potentially leading to a knockdown anyways (covered more later). Doubles as a better dash. | Not pictured: you, kicking your opponent while they're down with apocalypse. | ===== Damage & Meter ===== FIXME Fill out table with damage and meter | Move ^ Damage (Avg) ^ Your Meter Gain ^ Opponent Meter Gain ^ Effect ^ Notes ^ ^ Jab 1 :bs: | | | | Hitstun | | ^ Jab 2 :bs: | | | | Hitstun | | ^ Jab 3 :bs: | | | | Knockdown | | ^ Launcher ↑ :bs: | | | | Launch | | ^ Sweep ↓ :bs: | | | | Knockdown | | ^ Dash :bs: | | | | Knockdown | | ^ Throw → :bs: | | | | Launch | | ^ Neutral Air :bs: | | | | Hitstun | | ^ Forward Air :bs: | | | | Hitstun | | ^ Up Air :bs: | | | | Launch | | ^ Technique 1 :bc: | | | | Hitstun | | ^ Technique 2 :bt: | | | | Launch | ...even on block! Covered in more depth under character tech. You both get send in an airborn state and whoever has the faster move gets the knockdown | ===== Combos ===== FIXME Add combos. Knockdown to super, and C T Super ===== Stage Specific Combos & Tech ===== FIXME IDK if there is anything to even remark for specific stages for gato ===== Character Specific Tech ====== FIXME Added T guard break ===== Anti Meta ===== FIXME How do you beat gato anyways?