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batevo:glitches [2020/11/15 23:31]
yuri
batevo:glitches [2020/12/24 11:48]
yuri grammer
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 ====== Game Glitches & Engine Quirks ====== ====== Game Glitches & Engine Quirks ======
  
-This page documents any glitches or intuitive ​quirks of the game's engine. This page is for glitches or quirks that affect normal play or can be actively exploited. For glitches that break the game or aren't useful, check out the [[batevo:​game_breaking_glitches|Game Breaking Glitches]] page. +This page documents any glitches or unintuitive ​quirks of the game's engine. This page is for glitches or quirks that affect normal play or can be actively exploited. For glitches that break the game or aren't useful, check out the [[batevo:​game_breaking_glitches|Game Breaking Glitches]] page. 
  
 ===== Instant Air Projectiles ===== ===== Instant Air Projectiles =====
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 {{batevo:​restand.mp4?​480 }} {{batevo:​restand.mp4?​480 }}
  
-Restands are a engine glitch where you can return a launched opponent back into hitstun in the middle of combo. Since the opponent never leaves an inactionable state, restands can be used as a part of true combos. To perform a restand on your opponent, first launch your opponent with any launcher, then hit them with any attack that doesn'​t cause knockdown on the same frame they they land on the ground. Some moves, usually multi-hit moves, naturally cause restands, such as Metal Garurumon'​s :bc:, or Wargreymon'​s :bt:. It can be used to extend combos beyond their normal limits by restanding your opponent with a move that can true combo into another move. To the left, you can see an example of Metal Garurumon first launching his opponent, then restand them with :bs: and following up with a throw, then Metal Garurumon again restanding his opponent, but instead ​using :bc: into throw instead. ​+Restands are a engine glitch where you can return a launched opponent back into hitstun in the middle of combo. Since the opponent never leaves an inactionable state, restands can be used as a part of true combos. To perform a restand on your opponent, first launch your opponent with any launcher, then hit them with any attack that doesn'​t cause knockdown on the same frame they they land on the ground. Some moves, usually multi-hit moves, naturally cause restands, such as Metal Garurumon'​s :bc:, or Wargreymon'​s :bt:. It can be used to extend combos beyond their normal limits by restanding your opponent with a move that can true combo into another move. To the left, you can see an example of Metal Garurumon first launching his opponent, then restand them with :bs: and following up with a throw, then Metal Garurumon again restanding his opponent, but using :bc: into throw instead. ​
  
 ===== Respawn Combos ===== ===== Respawn Combos =====
batevo/glitches.txt ยท Last modified: 2022/03/06 22:32 by yuri