batevo:imperialdramon_fighter [Digimon Rumble Arena Wiki]

Site Tools


batevo:imperialdramon_fighter

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Last revision Both sides next revision
batevo:imperialdramon_fighter [2022/02/26 13:16]
blackeyemon [Move & Character Data]
batevo:imperialdramon_fighter [2022/02/26 13:55]
blackeyemon [Move & Character Data]
Line 53: Line 53:
 ^ :br1: | Mega Crusher | Giga Death | 0 | 108 | 11 | - | :fire: | 0 | | Knockdown | Frame 1 super, hits for the full amount only if the first (invisible) hit connects. Very easy to punish if blocked, but can be comboed into quite easily or used as a block punish itself | ^ :br1: | Mega Crusher | Giga Death | 0 | 108 | 11 | - | :fire: | 0 | | Knockdown | Frame 1 super, hits for the full amount only if the first (invisible) hit connects. Very easy to punish if blocked, but can be comboed into quite easily or used as a block punish itself |
 ^ Air :bs: | | | 9 | 8 | 3 | | | 6.6% | | Neither | | ^ Air :bs: | | | 9 | 8 | 3 | | | 6.6% | | Neither | |
-^ Air Forward :bs: | | | 1 | 2-19 20-23 | | | 6.6% | | Neither | Can be used as a combo starter if properly spaced | +^ Air Forward :bs: | | | 1 | 18 | | | 6.6% | | Neither | Can be used as a combo starter if properly spaced | 
-^ Air Up :bs: | | | 8 | 9-14 15-17 | | | 6.6% | | Knockdown| Very hard to hit with, propels Imperialdramon further higher |+^ Air Up :bs: | | | 8 | | | | 6.6% | | Knockdown| Very hard to hit with, propels Imperialdramon further higher |
 ^ Air :bt: | | |cannot be performed in the air||||||||| ^ Air :bt: | | |cannot be performed in the air|||||||||
-^ Air :bc: | Positron Laser | Positron Laser | 8 | inf. | 9-20 | +3 (up close) | :fire: | 9.1%  | | Neither | Knocks down jumping opponents. Highest priority projectile, cannot be stopped by any other projectile move in the game  |+^ Air :bc: | Positron Laser | Positron Laser | 8 | inf. | 12 | +3 (up close) | :fire: | 9.1%  | | Neither | Knocks down jumping opponents. Highest priority projectile, cannot be stopped by any other projectile move in the game  |
 ^ Air :br1: | | |cannot be performed in the air||||||||| ^ Air :br1: | | |cannot be performed in the air|||||||||
  
batevo/imperialdramon_fighter.txt · Last modified: 2022/03/07 01:29 by yuri