Imperialdramon is a Mega level Digimon, digivolving from Paildramon, the DNA-Digivolution of Stingmon and ExVeemon. In the game, it is used as Veemon evolved form. He is a solid fighter who suffers from a slow jab and abysmal walking speed, but makes it up with a decent toolkit and very good super that can be used both as a combo finisher and as a block punish.
Pros:
Cons:
Element | |
---|---|
Defense | 1.048 |
Jump | 3/5 |
Walk Speed | 8/10 |
Feint Resist | 9/10 |
Button | Move Name | Move Name (Japanese) | Start Up Frames | Active Frames | End Lag Frames | Frame Advantage | Element | Meter Gain | Stun | Launch/Knock Down | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|
5 | 5 | 8 | +2 | 6.6% | Neither | Slow startup, active frame for ages. Can combo directly into Grab, if well spaced | |||||
(11f till cancel) 5 | 7 | 4 | 13.3% | Short Launch | This second hit can be comboed into , if well timed. The heavier the opponent, the harder the timing. It can also be linked back into a restand, but again requires very good timing. | ||||||
(27f till cancel) 7 | 6 | 16 | 20.1% | Knockdown | Whiffs after if the timing is not precise, on certain characters | ||||||
Up | 3 | 7 | 10 | 6.6% | Launch | ||||||
Crouch | 4 | 1 | 10 | 6.6% | Knockdown | ||||||
Dash | 1 | 18 | 4 | 6.6% | Knockdown | ||||||
Grab | 0 | 39 | 0 | 6.6% | Knockdown | ||||||
Splendor Blade | Splendor Blade | 3 | 11 (Projectile comes out on f19-30) | 11 | 13.4% | Knockdown | Knocks down if both hits connect. If only the second hit connects, it keeps the opponent standing instead. Its forward momentum can be damped by pressing Back during the animation, making it safer at the price of dealing half damage | ||||
Positron Laser | Positron Laser | 8 | inf. | 15 | 0 (up close) | 9.1% | Neither | Knocks down jumping opponents. Highest priority projectile, cannot be stopped by any other projectile move in the game | |||
Mega Crusher | Giga Death | 0 | 108 | 11 | - | 0 | Knockdown | Frame 1 super, hits for the full amount only if the first (invisible) hit connects. Very easy to punish if blocked, but can be comboed into quite easily or used as a block punish itself | |||
Air | 9 | 8 | 3 | 6.6% | Neither | ||||||
Air Forward | 1 | 18 | 4 | 6.6% | Neither | Can be used as a combo starter if properly spaced | |||||
Air Up | 8 | 6 | 3 | 6.6% | Knockdown | Very hard to hit with, propels Imperialdramon further higher | |||||
Air | cannot be performed in the air | ||||||||||
Air | Positron Laser | Positron Laser | 8 | inf. | 12 | +3 (up close) | 9.1% | Neither | Knocks down jumping opponents. Highest priority projectile, cannot be stopped by any other projectile move in the game | ||
Air | cannot be performed in the air |
Imperialdramon is notorious for being able to cause two glitches:
Both these glitches are strongly favouring the opponent and have little to no practical gain for him.