batevo:items [Digimon Rumble Arena Wiki]

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batevo:items [2022/01/12 21:00]
blackeyemon [Items]
batevo:items [2022/01/13 12:42]
blackeyemon [Confusion:]
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 ^ Notes ^ Confusion Cards ^ ^ Notes ^ Confusion Cards ^
-^ Evil Ring: Digimon will become wild and uncontrollable for a set time. | {{:​batevo:​evil_ring.png?​200 |}} | +^ Evil Ring: Digimon will become wild and uncontrollable for 5 seconds. | {{:​batevo:​evil_ring.png?​200 |}} | 
-^ Evil Spiral: Digimon will become wild and uncontrollable for a set time (Longer than for Evil Ring.) ​| {{:​batevo:​evil_spiral.png?​200 |}} |+^ Evil Spiral: Digimon will become wild and uncontrollable for 8 seconds ​| {{:​batevo:​evil_spiral.png?​200 |}} |
  
  
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 ^ Notes ^  Attribute Projectile Cards  ^  ^ Notes ^  Attribute Projectile Cards  ^ 
-^ Fire Attack: Use one fire attack ​regardless of your Digimons attribute. | {{:​batevo:​fire_ball.png?​200 }} | +^ Fire Attack: Use one fire attack ​with 3 projectiles each deal 3.1% on Average, when picked up it lingers for 10 sec. | {{:​batevo:​fire_ball.png?​200 }} | 
-^ Nature Attack: Use one nature attack ​regardless of your Digimons attribute. | {{:​batevo:​nature_ball.png?​200 |}} | +^ Nature Attack: Use one nature attack ​with 3 projectiles each deal 3.1% on Average, when picked up it lingers for 10 sec. | {{:​batevo:​nature_ball.png?​200 |}} | 
-^ Water Attack: Use one water attack ​regardless of your Digimons attribute. | {{:​batevo:​water_ball.png?​200 |}} |+^ Water Attack: Use one water attack ​with 3 projectiles each deal 3.1% on Average, when picked up it lingers for 10 sec. | {{:​batevo:​water_ball.png?​200 |}} |
  
 Use the attribute attack by pressing :bc:. Because attribute attacks are used by pressing :bc:, a Digimon who has picked one up is unable to use their normal :bc: attack until the attribute attack is used or lost. Like the other cards with lingering effects attribute attacks will also be lost after a set time. These attribute attacks can be utilized in a number of ways; both defensively and offensively. One particularly useful way is as a combo breaker. It is also possible to use it during a throws animation for some extra damage. Use the attribute attack by pressing :bc:. Because attribute attacks are used by pressing :bc:, a Digimon who has picked one up is unable to use their normal :bc: attack until the attribute attack is used or lost. Like the other cards with lingering effects attribute attacks will also be lost after a set time. These attribute attacks can be utilized in a number of ways; both defensively and offensively. One particularly useful way is as a combo breaker. It is also possible to use it during a throws animation for some extra damage.
  
  
batevo/items.txt · Last modified: 2022/01/13 12:42 by blackeyemon