batevo:metal_garurumon [Digimon Rumble Arena Wiki]

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batevo:metal_garurumon [2021/12/29 23:57]
blackeyemon [Move & Character Data]
batevo:metal_garurumon [2022/03/07 18:13]
yuri
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-====== Metal Garurumon ​[Evo] ======+====== Metal Garurumon ======
  
-{{ batevo:metal_garurumon_loading.png}}+{{batevo:garuru.png }}
  
-Metal Garurumon is a Mega level Digimon. His rookie ​counterpart ​is [[batevo:​gabumon|Gabumon]]. ​He is a versitile characterable to suit both a defensive zoning play style (common among Japanese players), or an aggressive mix up focused, big damage play style (Yuri Bacon being notable for being the first to pioneer this play style for Metal Garurumon), and generally making for a great all around character who can easily switch between either play styleHe is generally considered ​a high to top tier character +Metal Garurumon is the mega level counterpart ​to [[batevo:​gabumon|Gabumon]]. ​With the fastest walking speed and one of the best full screen projectiles in the game, Metal Garurumon ​is one of the best zoners in the game, and a great all arounderWhat he lacks in useful super, he makes up for with a technical ​high damage punish game.
-If Yuri reads this she has to work on the wiki +
- +
-===== Move & Character Data ===== +
- +
-=== General Data ===+
  
 ^ Element | Water :water: | ^ Element | Water :water: |
Line 16: Line 11:
 ^ Feint Resist | 10/10 | ^ Feint Resist | 10/10 |
  
-=== Move Frame Data ===+^  Win Quotes ​ ^^^^^ 
 +| {{:​batevo:​metalgaruru_win_quote_1_.wav}} | {{:​batevo:​metalgaruru_win_quote_2_.wav}} | {{ :​batevo:​metalgaruru_win_quote_3_.wav}} | {{ :​batevo:​metalgaruru_win_quote_4_.wav}}| {{:​batevo:​metalgaruru_win_quote_5_.wav}} | 
 + 
 +===== Moveset ​===== 
 + 
 +^  Ground Normals ​ ^^^ 
 +|  Jab :bs:  |  Launcher ↑ :bs:  |  Sweep ↓ :bs:  | 
 +|  {{batevo:​garuru_jab.mp4?​300}} ​ |  {{batevo:​garuru_launcher.mp4?​300}} ​ |  {{batevo:​garuru_sweep.mp4?​300}} ​ | 
 +|  Jab 2 doesn'​t true combo into Jab 3, so its best to only use Jab 1 and either combo into throw (1 frame or [[https://​fightinggameglossary.net/​index/​tick-throw|tick throw]]), or Jab 1 again (1 frame, or just cheese it).  |  Very fast, and a good combo tool.  |  Very fast, not very useful. ​ | 
 + 
 +^  Ground Normals (Cont.) ​ ^^ 
 +|  Dash :bs:  |  Throw → :bs:  | 
 +|  {{batevo:​garuru_dash.mp4?​300}} ​ |  {{batevo:​garuru_throw.mp4?​300}} ​ | 
 +|  Bad damage, causes knockdown. Useless. ​ |  Does a lot of damage, and can be combo'​d into. Never fails. ​ | 
 + 
 +^  Air Normals ​ ^^^ 
 +|  Neutral Air :bs:  |  Forward :bs:  |  Up :bs:  | 
 +|  {{batevo:​garuru_nair.mp4?​300}} ​ |  {{batevo:​garuru_fair.mp4?​300}} ​ |  {{batevo:​garuru_uair.mp4?​300}} ​ | 
 +|  Large hitbox and long active frames. Great combo starter, covering space, or annoying someone above you.  |  Not a good combo tool, but great for swatting people out of the air.  |  Great for stalling in air, but not actually hitting anyone. ​ | 
 + 
 +^  Specials & Super  ^^^ 
 +|  Technique 1 :bc:  |  Technique 2 :bt:  |  Super :br1:  | 
 +|  {{batevo:​garuru_c.mp4?​300}} ​ |  {{batevo:​garuru_t.mp4?​300}} ​ |  {{batevo:​garuru_super.mp4?​300}} ​ | 
 +|  Instantly covers an entire line of the screen, does as much damage as his throw, and true combos into throw when up close. If you're bad at this move, pick another character. Mind the start up lag!  |  Has way too much start up lag, outclassed only by Seraphimon'​s wakeup, and moves really slow too. It can stun in two hits, so its good for stunning at least. Not very useful. ​ |  Has even more startup than :bt:, and sends missiles at your opponent, mostly. Does amazing damage at point blank range, but otherwise is usually only good for making your opponent block for a while. ​ |
  
-== General Move Data == +====Damage ​Meter =====
-| Button ^ Move Name ^ Move Name (Japanese) ^ Start Up Frames ^ Active Frames ^ End Lag Frames ^ Frame Advantage ^ Damage ​(Avg) ^ Meter Gain ^ Stun ^ Launch/​Knock Down ^ Notes ^ +
-^ :bs: | | | | | | | 4.8% | 6.6% | Neither | | | +
-^ :bs: :bs: | | | | | | | 4.6% | 13.3% | Neither | | | +
-^ :bs: :bs: :bs: | | | | | | | 8.9% | 20.1% | Knockdown | | | +
-^ Up :bs: | | | | | | | 4.6% | 6.6% | Launch | | | +
-^ Crouch :bs: | | | | | | | 4.8% | 6.6% | Knockdown | | | +
-^ Dash :bs: | | | | | | | 4.6% | 6.6% | Knockdown | | | +
-^ :bt: | | | | | | | 12.5% | 20.8% | Knockdown | | | +
-^ :bc: | | | | | | | hits 4 times each hit 3.1% | 10.2% | Neither | | | +
-^ Air :bs: | | | | | | | 4.6% | 6.6% | Neither | | | +
-^ Air Forward :bs: | | | | | | | 4.6% | 6.6% | Neither | | | +
-^ Air Up :bs: | | | | | | | 4.6% | 6.6% | Launch | | | +
-^ Air :bt: | | | | | | | 12.5% | 20.8% | Knockdown | | | +
-^ Air :bc: | | | | | | | hits 4 times each hit 3.1% | 10.2% | Neither | | | +
-^ :br1: | | | | | | | (big missile deals 25%) (14 small missiles that deal 2.3% each)  | | | Neither | The damage for each missle depends on unknown factors. Damage values below were tested at point blank, and not from a distance. |+
  
-== Damage Dealt & Meter Given on Hit == +FIXME Fill out the damage and meter gains. Just use a middle of the road defense evo, and give an average in percent, rounded to the nearest integer. Ex3%
-^ Button ^ Reapermon ^ Blackwargreymon ^ Omnimon ^ +
-:bs: :bs: :bs: | 2866 + 2755 + 5290 (10911) / 4197 + 4141 + 5409 (13747) | 3162 + 3040 + 5837 (12039) / 4345 + 4284 + 5682 (14331) | 2915 + 2803 + 5381 (11099) / 4221 + 4165 + 5454 (13840) |  +
-^ Up :bs:  | 2755 / 4141 | 3040 / 4284 | 2803 / 4165 |  +
-^ Crouch :bs: | 2866 / 4197 | 3162 / 4345 | 2915 / 4221 | +
-^ Dash :bs: | ? | ? | ? | +
-^ Air :bs: | 2755 / 4141 | 3040 / 4284 | 2803 / 4165 | +
-^ Up Air :bs: | 2755 / 4141 | 3040 / 4284 | 2803 / 4165 |  +
-^ Forward Air :bs: | 2755 / 4141 | 3040 / 4284 | 2803 / 4165 | +
-^ Throw | 1392 + 2320 + 3712 (7424) / 3460 + 2924 + 5620 (12004) | 1536 + 2560 + 4096 (8192) / 3532 + 4044 + 4812 (12388) | 1416 + 2360 + 3776 (7552) / 3472 + 3944 + 4652 (12068) |  +
-^ :bt: | 7424 / 6476 | 8192 / 6860 | 7552 / 6540 |  +
-^ :bc: | 1856 x4 (7424) / 3692 x4 (14768) | 2048 x4 (8192) / 3788 x4 (15152) | 1888 x4 (7552) / 3708 x4 (14832) |  +
-^ :br1: | 13920 + 14848 (28768) / 9724 + 10188 (19912) | 15360 / 10444 | 14160 / 9844 | +
  
-== Damage ​Dealt & Meter Given on Block == +|  Move  ^  ​Damage ​(Avg)  ^  Your Meter Gain  ^  Opponent ​Meter Gain  ​ ​Effect  ​Notes 
-Dmg/Meter on Block + Jab 1 :bs:  ​| ​ 4.8%  |  6.6%  |    |  Hitstun ​ |    | 
-Button ​Reapermon ^ Blackwargreymon ^ Omnimon ​+^  Jab 2 :bs:  ​| ​ 4.6%  |  6.6%  |    |  Hitstun ​ |    | 
-^ :bs: :bs: :bs:| 0 / 2304 x3 (6912) ​0 / 2304 x3 (6912) ​0 / 2304 x3 (6912) ​|  +^  Jab 3 :bs:   ​8.9%  ​ ​6.6%  ​   ​| ​ Knockdown ​ |    ​
-Up :bs:  | 0 / 2304 0 / 2304 0 / 2304 + ​Launcher ↑ :bs:  |  ​4.6%  ​ ​6.6%  ​   ​| ​ Launch ​ |    ​
-Crouch ​:bs: | 0 / 2304 0 / 2304 0 / 2304 + Sweep ↓ :bs:   ​4.8%  ​ ​6.6%  ​   ​| ​ Knockdown ​ |    ​
-^ Dash :bs: | + Dash :bs:   ​4.6%  ​ ​6.6%  ​   ​| ​ Knockdown ​ |    ​
-Air :bs: | 0 / 2304 0 / 2304 0 / 2304 + Throw → :bs:   ​12.5%  ​ ​6.6%  ​   ​| ​ Launch ​ |    ​
-Up Air :bs: | 0 / 2304 0 / 2304 0 / 2304 + ​Neutral ​Air :bs:   ​4.6%  ​ ​6.6%  ​   ​| ​ Hitstun ​ |    ​
-^ Forward Air :bs: | 0 / 2034 0 / 2304 0 / 2304 + Forward Air :bs:   ​4.6%  ​ ​6.6%  ​   ​| ​ Hitstun ​ |    ​
-^ :bt: | 1856 / 3232 2048 / 3328 1888 / 3248 |  + Up Air :bs  ​4.6%  ​ ​6.6% ​ |    |  Launch  ​   
-^ :bc: | 464 x4 (1856) / 2536 x4 (10144) ​512 x4 (2048) / 2560 x4 (10240) ​472 x4 (1888) / 2540 x4 (10160) |  + ​Technique 1 :bc:   3.1% x3-4  ​ ​10.2%  ​   ​| ​ Hitstun ​ |  Can hit 3 or 4 times depending on elevation in comparison to your opponent ​(4 on level, 3 when slightly off).  ​
-^ :br1: | 3480 + 3712 (7192/ 4044 + 4160 (8204) | 3840 + 4096 (7936) / 4224 + 4352 (8576) ​3540 / 4074 + ​Technique 2 :bt:  |  12.5%  |  20.8%  |    |  Knockdown ​ |    | 
 +^  Super :br1:   (big missile 25%) (small missiles 2.3% x14  ​- ​ |    |  Hitstun  ​   |
  
 ===== Combos ===== ===== Combos =====
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 Here is the link timing assuming :bs: hits on its first active frame, and it is universal across all characters: Here is the link timing assuming :bs: hits on its first active frame, and it is universal across all characters:
 +
 +FIXME Add frame timings
  
 ^ Frame 1 ^ Frames 2-? ^ Frame ? ^ ^ Frame 1 ^ Frames 2-? ^ Frame ? ^
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 === Sanctuary === === Sanctuary ===
  
-TODO+FIXME
  
 === Glacier === === Glacier ===
  
-TODO+FIXME
  
 === Volcano === === Volcano ===
 +
 +FIXME Add video
  
 With hazards on, player 2 can get an easy respawn infinite if they manage to drop player 1 on into the left most lava pit while standing on the main platform. Just do air :bs: -> up :bs: (launcher) and most characters should fall right off. For characters that don't, do :bc: after launcher, then do up to the first two hits of :bs: string to push them off yourself. You'll have to quickly move back and turn around again to complete the loop in this case.  With hazards on, player 2 can get an easy respawn infinite if they manage to drop player 1 on into the left most lava pit while standing on the main platform. Just do air :bs: -> up :bs: (launcher) and most characters should fall right off. For characters that don't, do :bc: after launcher, then do up to the first two hits of :bs: string to push them off yourself. You'll have to quickly move back and turn around again to complete the loop in this case. 
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 ===== Anti Meta ===== ===== Anti Meta =====
 +
 +FIXME
batevo/metal_garurumon.txt · Last modified: 2022/03/07 18:13 by yuri