batevo:metal_garurumon [Digimon Rumble Arena Wiki]

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batevo:metal_garurumon [2022/03/06 20:50]
yuri 480 -> 300 for moveset movies
batevo:metal_garurumon [2022/03/07 18:13] (current)
yuri
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-FIXME This character portrait, and every other character'​s for that matter, should be replaced with the stage select screen character portrait (left side, 2x or 3x). 
- 
 ====== Metal Garurumon ====== ====== Metal Garurumon ======
  
-{{batevo:metal_garurumon_loading.png }}+{{batevo:garuru.png }}
  
 Metal Garurumon is the mega level counterpart to [[batevo:​gabumon|Gabumon]]. With the fastest walking speed and one of the best full screen projectiles in the game, Metal Garurumon is one of the best zoners in the game, and a great all arounder. What he lacks in a useful super, he makes up for with a technical high damage punish game. Metal Garurumon is the mega level counterpart to [[batevo:​gabumon|Gabumon]]. With the fastest walking speed and one of the best full screen projectiles in the game, Metal Garurumon is one of the best zoners in the game, and a great all arounder. What he lacks in a useful super, he makes up for with a technical high damage punish game.
 +
 +^ Element | Water :water: |
 +^ Defense | 1.174 |
 +^ Jump | 3/5 |
 +^ Walk Speed | 10/10 |
 +^ Feint Resist | 10/10 |
  
 ^  Win Quotes ​ ^^^^^ ^  Win Quotes ​ ^^^^^
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 ===== Moveset ===== ===== Moveset =====
- 
-FIXME Make mp4s for the rest of the moveset (Leave this to Yuri) 
  
 ^  Ground Normals ​ ^^^ ^  Ground Normals ​ ^^^
 |  Jab :bs:  |  Launcher ↑ :bs:  |  Sweep ↓ :bs:  | |  Jab :bs:  |  Launcher ↑ :bs:  |  Sweep ↓ :bs:  |
-|  {{batevo:​garuru_jab.mp4?​300}} ​ |  ​//​Placeholder// ​ ​| ​ {{batevo:​garuru_sweep.mp4?​300}} ​ |+|  {{batevo:​garuru_jab.mp4?​300}} ​ |  ​{{batevo:​garuru_launcher.mp4?​300}} ​ ​| ​ {{batevo:​garuru_sweep.mp4?​300}} ​ |
 |  Jab 2 doesn'​t true combo into Jab 3, so its best to only use Jab 1 and either combo into throw (1 frame or [[https://​fightinggameglossary.net/​index/​tick-throw|tick throw]]), or Jab 1 again (1 frame, or just cheese it).  |  Very fast, and a good combo tool.  |  Very fast, not very useful. ​ | |  Jab 2 doesn'​t true combo into Jab 3, so its best to only use Jab 1 and either combo into throw (1 frame or [[https://​fightinggameglossary.net/​index/​tick-throw|tick throw]]), or Jab 1 again (1 frame, or just cheese it).  |  Very fast, and a good combo tool.  |  Very fast, not very useful. ​ |
  
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 ^  Specials & Super  ^^^ ^  Specials & Super  ^^^
-|  Technique 1 :bc:  |  Technique :bt:  |  Super :br1:  | +|  Technique 1 :bc:  |  Technique ​:bt:  |  Super :br1:  | 
-|  {{batevo:​garuru_c.mp4?​300}} ​ |  ​//​Placeholder// ​ ​| ​ {{batevo:​garuru_super.mp4?​300}} ​ |+|  {{batevo:​garuru_c.mp4?​300}} ​ |  ​{{batevo:​garuru_t.mp4?​300}} ​ ​| ​ {{batevo:​garuru_super.mp4?​300}} ​ |
 |  Instantly covers an entire line of the screen, does as much damage as his throw, and true combos into throw when up close. If you're bad at this move, pick another character. Mind the start up lag!  |  Has way too much start up lag, outclassed only by Seraphimon'​s wakeup, and moves really slow too. It can stun in two hits, so its good for stunning at least. Not very useful. ​ |  Has even more startup than :bt:, and sends missiles at your opponent, mostly. Does amazing damage at point blank range, but otherwise is usually only good for making your opponent block for a while. ​ | |  Instantly covers an entire line of the screen, does as much damage as his throw, and true combos into throw when up close. If you're bad at this move, pick another character. Mind the start up lag!  |  Has way too much start up lag, outclassed only by Seraphimon'​s wakeup, and moves really slow too. It can stun in two hits, so its good for stunning at least. Not very useful. ​ |  Has even more startup than :bt:, and sends missiles at your opponent, mostly. Does amazing damage at point blank range, but otherwise is usually only good for making your opponent block for a while. ​ |
  
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 |  Move  ^  Damage (Avg)  ^  Your Meter Gain  ^  Opponent Meter Gain  ^  Effect ​ ^ Notes ^ |  Move  ^  Damage (Avg)  ^  Your Meter Gain  ^  Opponent Meter Gain  ^  Effect ​ ^ Notes ^
-^  Jab 1 :bs:  |       |    |  Hitstun ​ |    | +^  Jab 1 :bs:  |  ​4.8%  ​ ​6.6%  ​|    |  Hitstun ​ |    | 
-^  Jab 2 :bs:  |       |    |  Hitstun ​ |    | +^  Jab 2 :bs:  |  ​4.6%  ​ ​6.6%  ​|    |  Hitstun ​ |    | 
-^  Jab 3 :bs:  |       |    |  Knockdown ​ |    | +^  Jab 3 :bs:  |  ​8.9%  ​ ​6.6%  ​|    |  Knockdown ​ |    | 
-^  Launcher ↑ :bs:  |       |    |  Launch ​ |    | +^  Launcher ↑ :bs:  |  ​4.6%  ​ ​6.6%  ​|    |  Launch ​ |    | 
-^  Sweep ↓ :bs:  |       |    |  Knockdown ​ |    | +^  Sweep ↓ :bs:  |  ​4.8%  ​ ​6.6%  ​|    |  Knockdown ​ |    | 
-^  Dash :bs:  |       |    |  Knockdown ​ |    | +^  Dash :bs:  |  ​4.6%  ​ ​6.6%  ​|    |  Knockdown ​ |    | 
-^  Throw → :bs:  |       |    |  Launch ​ |    | +^  Throw → :bs:  |  ​12.5%  ​ ​6.6%  ​|    |  Launch ​ |    | 
-^  Neutral Air :bs  |       |    |  Hitstun ​ |    | +^  Neutral Air :bs ​| ​ ​4.6%  ​ ​6.6%  ​|    |  Hitstun ​ |    | 
-^  Forward Air :bs:  |       |    |  Hitstun ​ |    | +^  Forward Air :bs:  |  ​4.6%  ​ ​6.6%  ​|    |  Hitstun ​ |    | 
-^  Up Air :bs:  |       |    |  Launch ​ |    | +^  Up Air :bs:  |  ​4.6%  ​ ​6.6%  ​|    |  Launch ​ |    | 
-^  Technique 1 :bc:  |       |    |  Hitstun ​ |    +^  Technique 1 :bc:  |  3.1% x3-4  ​ ​10.2%  ​|    |  Hitstun ​ |  Can hit 3 or 4 times depending on elevation in comparison to your opponent (4 on level, 3 when slightly off).  ​
-^  Technique 2 :bt:  |       |    |  Knockdown ​ |    | +^  Technique 2 :bt:  |  ​12.5%  ​ ​20.8%  ​|    |  Knockdown ​ |    | 
-^  Super :br1:  |    |  -  |    |  Hitstun ​ |  ​Listed damage is at point blank range. Actual damage will be lower if not done at point blank.  ​|+^  Super :br1:  |  (big missile 25%) (small missiles 2.3% x14)  ​|  -  |    |  Hitstun ​ |    |
  
 ===== Combos ===== ===== Combos =====
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 Here is the link timing assuming :bs: hits on its first active frame, and it is universal across all characters: Here is the link timing assuming :bs: hits on its first active frame, and it is universal across all characters:
 +
 +FIXME Add frame timings
  
 ^ Frame 1 ^ Frames 2-? ^ Frame ? ^ ^ Frame 1 ^ Frames 2-? ^ Frame ? ^
batevo/metal_garurumon.1646599821.txt.gz · Last modified: 2022/03/06 20:50 by yuri