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batevo:movement [2022/01/12 20:36]
blackeyemon [Dashing (Ff / Bb):]
batevo:movement [2022/01/29 13:15] (current)
blackeyemon [Improved Dashing]
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   * + Can use :bt:, :bc:, or :br1: - really useful for punishing and for combos.   * + Can use :bt:, :bc:, or :br1: - really useful for punishing and for combos.
  
 +==== Improved Dashing ====
 +
 +There is a secret technique were you can initiate an instant dash, you have to hold → and then press ↑ or ↓ button twice and you'll perform a dash that accelerates much faster than normal dash this helps slower characters a lot, making them able to escape or dodge moves they couldn'​t before. This also helps characters mix-up options, being able to turn around and dash without momentum penalty is very good, especially when you want to switch sides to apply pressure or escape certain projectile camping
 +
 +----
 +
 +**Summary:​**
 +  * - Can’t block
 +  * - Can’t turn around
 +  * - Can’t use S attacks with the exception of dash S attacks.
 +  * + Can cancel into a jump - causes jump to reach further
 +  * + Can use :bt:, :bc:, or :br1: - really useful for punishing and for combos.
 +  * + Much better acceleration than normal Dash 
 ===== Jumping (J.): ===== ===== Jumping (J.): =====
 Jumping is a very useful movement option allowing one to dodge attacks, and traverse the stage with ease. Jumping is done by inputting :bx:., this puts the Digimon into an aerial state. When in an aerial state a Digimon is able to move around mid air, and turn around in a similar manner to walking. It is also possible to double jump, and to jump while in the air. Jumping is a very useful movement option allowing one to dodge attacks, and traverse the stage with ease. Jumping is done by inputting :bx:., this puts the Digimon into an aerial state. When in an aerial state a Digimon is able to move around mid air, and turn around in a similar manner to walking. It is also possible to double jump, and to jump while in the air.
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 However, just like dashing it is impossible to block while jumping, or while in an aerial state. Jumping also limits :bs: attacks to solely jumping :bs: attacks. Thankfully, jumping attacks for most of the cast are extremely useful. However, just like dashing it is impossible to block while jumping, or while in an aerial state. Jumping also limits :bs: attacks to solely jumping :bs: attacks. Thankfully, jumping attacks for most of the cast are extremely useful.
 +
 +----
 +
 **Summary:​** **Summary:​**
   * - Can’t block   * - Can’t block
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 Platform falling can only be performed while on a platform and only if that platform has a **solid landing underneath** it. Quite a few platforms have specific spots where this action can’t be performed because of the lack of a landing below. Platform falling can only be performed while on a platform and only if that platform has a **solid landing underneath** it. Quite a few platforms have specific spots where this action can’t be performed because of the lack of a landing below.
  
-Performing a platform fall can instantly give Digimon access to their Jumping attacks that would otherwise require them to be at the top of their jump arc to perform. This can be extremely useful for certain Digimon. Beware to not do forward airs when dropping down platfroms because they usually put you back on the platform if you do it too early. Usually having to platform fall puts you at a big disadvantage you lose 1 jump and you have limited options to hit opponents below you. +Performing a platform fall can instantly give Digimon access to their Jumping attacks that would otherwise require them to be at the top of their jump arc to perform. This can be extremely useful for certain Digimon. Beware to not do forward airs when dropping down platfroms because they usually put you back on the platform if you do it too early. Usually having to platform fall puts you at a big disadvantage you lose 1 jump and you have limited options to hit opponents below you. 
 + 
 +---- 
 **Summary:​** **Summary:​**
   * - Can’t block   * - Can’t block
batevo/movement.1642019797.txt.gz · Last modified: 2022/01/12 20:36 by blackeyemon