batevo:netplay_pack_codes [Digimon Rumble Arena Wiki]

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batevo:netplay_pack_codes [2021/02/02 02:42]
yuri created
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-====== Netplay Pack Gameshark Code ====== 
  
-This very very long gameshark code is the one used in the netplay pack found in the [[batevo:​netplay_guide|Netplay Guide]], and while there should be no reason for anyone to enter this absurdly long gameshark code by hand themselves, it is fully documented here should you be interested. If you want only specific effects of this code, and don't care for changing gameplay options on the fly, you can find all the parts that make this code up in [[batevo:​cheats|Quality of Life & Gameplay Altering Cheat Code]], which will give you the specific gameplay alterations you are looking for, without the absurd length. This code does not include the Press L2 on Stage Select for Alt Skin code, as it was entered separately on the netplay pack, but you can find that code on the cheats page.  
- 
-===== Precompiled Code ===== 
- 
-If you want the gameshark code verbatim, without any of the documentation,​ here it is.  
- 
-^ JP ^ US ^ 
-| <​code>​ 
-D012A71C 0001 
-D0113F6C 1801 
-3005F93C 0000 
-D012A71C 0001 
-D0113F6C 1801 
-301FFFF6 0000 
-D012A71C 0001 
-D0113F6C 1801 
-3012A71C 0000 
-D012A71C 0001 
-D0113F6C 4801 
-3005F93C 0001 
-D012A71C 0001 
-D0113F6C 4801 
-301FFFF6 0000 
-D012A71C 0001 
-D0113F6C 4801 
-3012A71C 0000 
-D012A71C 0001 
-D0113F6C 8801 
-3005F93C 0000 
-D012A71C 0001 
-D0113F6C 8801 
-301FFFF6 0002 
-D012A71C 0001 
-D0113F6C 8801 
-3012A71C 0000 
-D012A71C 0001 
-D0113F6C 2801 
-3005F93C 0000 
-D012A71C 0001 
-D0113F6C 2801 
-301FFFF6 0001 
-D012A71C 0001 
-D0113F6C 2801 
-3012A71C 0000 
-D012A71C 0001 
-D0113F6C 4804 
-301FFFF8 0000 
-D012A71C 0001 
-D0113F6C 4804 
-3012A71C 0000 
-D012A71C 0001 
-D0113F6C 1804 
-301FFFF8 0001 
-D012A71C 0001 
-D0113F6C 1804 
-3012A71C 0000 
-D012A71C 0001 
-D0113F6C 8804 
-301FFFF8 0002 
-D012A71C 0001 
-D0113F6C 8804 
-3012A71C 0000 
-D012A71C 0001 
-D0113F6C 2804 
-301FFFF8 0003 
-D012A71C 0001 
-D0113F6C 2804 
-3012A71C 0000 
-D012A71C 0001 
-D0113F6C 4880 
-301FFFFA 0001 
-D012A71C 0001 
-D0113F6C 4880 
-3012A71C 0000 
-D012A71C 0001 
-D0113F6C 1880 
-301FFFFA 0000 
-D012A71C 0001 
-D0113F6C 1880 
-3012A71C 0000 
-D012A71C 0001 
-D0113F6C 8880 
-301FFFFA 0002 
-D012A71C 0001 
-D0113F6C 8880 
-3012A71C 0000 
-D012A71C 0001 
-D0113F6C 1808 
-301FFFFE 0001 
-D012A71C 0001 
-D0113F6C 1808 
-3012A71C 0000 
-D012A71C 0001 
-D0113F6C 4808 
-301FFFFE 0000 
-D012A71C 0001 
-D0113F6C 4808 
-3012A71C 0000 
-D012A71C 0001 
-D0113F6C 8808 
-301FFFFE 0002 
-D012A71C 0001 
-D0113F6C 8808 
-3012A71C 0000 
-D012A71C 0001 
-D0113F6C 1802 
-301FFFFC 0001 
-D012A71C 0001 
-D0113F6C 1802 
-3012A71C 0000 
-D012A71C 0001 
-D0113F6C 4802 
-301FFFFC 0000 
-D012A71C 0001 
-D0113F6C 4802 
-3012A71C 0000 
-D012A71C 0001 
-D0113F6C 8802 
-301FFFFC 0002 
-D012A71C 0001 
-D0113F6C 8802 
-3012A71C 0000 
-D012A71C 0001 
-D0113F6C 1900 
-301FFFF4 0000 
-D012A71C 0001 
-D0113F6C 4900 
-301FFFF4 0001 
-D01FFFFE 0000 
-D01E7C64 0002 
-801E7208 0064 
-D01FFFFE 0002 
-D01E7C64 0002 
-801E7208 0004 
-D01FFFFC 0000 
-D00D3798 0000 
-800D3798 0003 
-D01FFFFC 0002 
-D00D3798 0000 
-800D3798 0002 
-D01FFFFA 0000 
-D012A840 0004 
-800D3790 3851 
-D01FFFFA 0000 
-D012A840 0004 
-800D3792 0000 
-D01FFFFA 0000 
-D012A840 0004 
-800D3794 0000 
-D01FFFFA 0000 
-D012A840 0004 
-800D3796 0001 
-D01FFFFA 0000 
-D012A840 0006 
-800D3790 3851 
-D01FFFFA 0000 
-D012A840 0006 
-800D3792 0000 
-D01FFFFA 0000 
-D012A840 0006 
-800D3794 0000 
-D01FFFFA 0000 
-D012A840 0006 
-800D3796 0001 
-D01FFFFA 0002 
-800D3790 0666 
-D01FFFFA 0002 
-800D3792 0000 
-D01FFFFA 0002 
-800D3794 1999 
-D01FFFFA 0002 
-800D3796 0000 
-D01E7194 0002 
-801E7194 0005 
-D01E7180 0000 
-8005FC10 0000 
-D01E7180 0001 
-8005FC10 0001 
-D01E7180 0002 
-8005FC10 0002 
-D01E7180 0003 
-8005FC10 0003 
-D01E7180 0004 
-8005FC10 0004 
-D01E7184 0000 
-8005FC28 0000 
-D01E7184 0001 
-8005FC28 0001 
-D01E7184 0002 
-8005FC28 0002 
-D01E7184 0003 
-8005FC28 0003 
-D01E7184 0004 
-8005FC28 0004 
-D01FFFF8 0001 
-D01E7190 0002 
-801E7190 0003 
-D01FFFF8 0002 
-D01E7190 0002 
-801E7190 0004 
-D01FFFF8 0003 
-D01E7190 0002 
-801E7190 0005 
-D01FFFF6 0001 
-D01E7C64 0002 
-801E7C68 1194 
-D01FFFF6 0002 
-D01E7C64 0002 
-801E7C68 0384 
-D01FFFF4 0000 
-D012A71C 0009 
-8005FB8C 0000 
-D01FFFF4 0000 
-D01E7208 00B4 
-8005FB8C 0001 
-</​code>​ | <​code>​ 
-D012A9FC 0001 
-D011424C 1801 
-3005F918 0000 
-D012A9FC 0001 
-D011424C 1801 
-301FFFF6 0000 
-D012A9FC 0001 
-D011424C 1801 
-3012A9FC 0000 
-D012A9FC 0001 
-D011424C 4801 
-3005F918 0001 
-D012A9FC 0001 
-D011424C 4801 
-301FFFF6 0000 
-D012A9FC 0001 
-D011424C 4801 
-3012A9FC 0000 
-D012A9FC 0001 
-D011424C 8801 
-3005F918 0000 
-D012A9FC 0001 
-D011424C 8801 
-301FFFF6 0002 
-D012A9FC 0001 
-D011424C 8801 
-3012A9FC 0000 
-D012A9FC 0001 
-D011424C 2801 
-3005F918 0000 
-D012A9FC 0001 
-D011424C 2801 
-301FFFF6 0001 
-D012A9FC 0001 
-D011424C 2801 
-3012A9FC 0000 
-D012A9FC 0001 
-D011424C 4804 
-301FFFF8 0000 
-D012A9FC 0001 
-D011424C 4804 
-3012A9FC 0000 
-D012A9FC 0001 
-D011424C 1804 
-301FFFF8 0001 
-D012A9FC 0001 
-D011424C 1804 
-3012A9FC 0000 
-D012A9FC 0001 
-D011424C 8804 
-301FFFF8 0002 
-D012A9FC 0001 
-D011424C 8804 
-3012A9FC 0000 
-D012A9FC 0001 
-D011424C 2804 
-301FFFF8 0003 
-D012A9FC 0001 
-D011424C 2804 
-3012A9FC 0000 
-D012A9FC 0001 
-D011424C 4880 
-301FFFFA 0001 
-D012A9FC 0001 
-D011424C 4880 
-3012A9FC 0000 
-D012A9FC 0001 
-D011424C 1880 
-301FFFFA 0000 
-D012A9FC 0001 
-D011424C 1880 
-3012A9FC 0000 
-D012A9FC 0001 
-D011424C 8880 
-301FFFFA 0002 
-D012A9FC 0001 
-D011424C 8880 
-3012A9FC 0000 
-D012A9FC 0001 
-D011424C 1808 
-301FFFFE 0001 
-D012A9FC 0001 
-D011424C 1808 
-3012A9FC 0000 
-D012A9FC 0001 
-D011424C 4808 
-301FFFFE 0000 
-D012A9FC 0001 
-D011424C 4808 
-3012A9FC 0000 
-D012A9FC 0001 
-D011424C 8808 
-301FFFFE 0002 
-D012A9FC 0001 
-D011424C 8808 
-3012A9FC 0000 
-D012A9FC 0001 
-D011424C 1802 
-301FFFFC 0001 
-D012A9FC 0001 
-D011424C 1802 
-3012A9FC 0000 
-D012A9FC 0001 
-D011424C 4802 
-301FFFFC 0000 
-D012A9FC 0001 
-D011424C 4802 
-3012A9FC 0000 
-D012A9FC 0001 
-D011424C 8802 
-301FFFFC 0002 
-D012A9FC 0001 
-D011424C 8802 
-3012A9FC 0000 
-D012A9FC 0001 
-D011424C 1900 
-301FFFF4 0000 
-D012A9FC 0001 
-D011424C 4900 
-301FFFF4 0001 
-D01FFFFE 0000 
-D01E7C64 0002 
-801E7208 0064 
-D01FFFFE 0002 
-D01E7C64 0002 
-801E7208 0004 
-D01FFFFC 0000 
-D00D3A78 0000 
-800D3A78 0003 
-D01FFFFC 0002 
-D00D3A78 0000 
-800D3A78 0002 
-D01FFFFA 0000 
-D012AB20 0004 
-800D3A70 3851 
-D01FFFFA 0000 
-D012AB20 0004 
-800D3A72 0000 
-D01FFFFA 0000 
-D012AB20 0004 
-800D3A74 0000 
-D01FFFFA 0000 
-D012AB20 0004 
-800D3A76 0001 
-D01FFFFA 0000 
-D012AB20 0006 
-800D3A70 3851 
-D01FFFFA 0000 
-D012AB20 0006 
-800D3A72 0000 
-D01FFFFA 0000 
-D012AB20 0006 
-800D3A74 0000 
-D01FFFFA 0000 
-D012AB20 0006 
-800D3A76 0001 
-D01FFFFA 0002 
-800D3A70 0666 
-D01FFFFA 0002 
-800D3A72 0000 
-D01FFFFA 0002 
-800D3A74 1999 
-D01FFFFA 0002 
-800D3A76 0000 
-D01E7194 0002 
-801E7194 0005 
-D01E7180 0000 
-8005FBEC 0000 
-D01E7180 0001 
-8005FBEC 0001 
-D01E7180 0002 
-8005FBEC 0002 
-D01E7180 0003 
-8005FBEC 0003 
-D01E7180 0004 
-8005FBEC 0004 
-D01E7184 0000 
-8005FC04 0000 
-D01E7184 0001 
-8005FC04 0001 
-D01E7184 0002 
-8005FC04 0002 
-D01E7184 0003 
-8005FC04 0003 
-D01E7184 0004 
-8005FC04 0004 
-D01FFFF8 0001 
-D01E7190 0002 
-801E7190 0003 
-D01FFFF8 0002 
-D01E7190 0002 
-801E7190 0004 
-D01FFFF8 0003 
-D01E7190 0002 
-801E7190 0005 
-D01FFFF6 0001 
-D01E7C64 0002 
-801E7C68 1194 
-D01FFFF6 0002 
-D01E7C64 0002 
-801E7C68 0384 
-D01FFFF4 0000 
-D012A9FC 0009 
-8005FB68 0000 
-D01FFFF4 0000 
-D01E7208 00B4 
-8005FB68 0001 
-</​code>​ | 
- 
-===== Variables and RAM Addresses ===== 
- 
-These memory addresses are already documented in the [[batevo:​ram|Memory Addresses]] page, but they are also included here for easy reference. The code uses the following "​variable names",​ so that the code can be made once, and then compiled for both the JP and US version with simple text replacements,​ making it easy to port the code to many versions. ​ 
- 
-==== US ==== 
- 
-RAM: 
-<​code>​ 
-p1Joke = 11424C; //Player 1 buttons pressed 
-p2Joke = 1142E4; //Player 2 buttons pressed ​ 
-chrSel = 12A9FC; //0 = Calumon repeats lines, 1 = CSS, 6 = SSS, A = Loading/In Match 
-timerR = 05F918; //0 = 99, 1 = 00 
-frmCnt = 1E7C64; //Counts up from 0 the number of frames that have passed, started when the round fade in starts 
-eftBol = 1E7208; //Bytes that control various "​effects"​ like slow motion, and hazards on or off. More details elsewhere (#​data_mining) 
-itmLmt = 0D3A78; //The number of items currently spawned in. If set to 3 (the item limit) when there are no items spawned, item spawns are disabled. 
-stageR = 12AB20; //The stage selected on CSS. Doesn'​t change during the match, so can be used mid-match to manipulate specific stages, so long as there are no other codes changing it for no helpful reason mid match (Ex: Random Stage Selector) 
-frctR1 = 0D3A70; //The stage friction value. Lower values make the stage more slippery, like ice physics. Higher values are more like normal gameplay. ​ 
-frctR2 = 0D3A72; //Friction is actually a 32 bit signed int, but gameshark can only do 16 bit writes, but thankfully this is a static value that we don't have to do math to, so we just need gameshark to write the right bits to the right bytes, and thats it. We just have to do 2 writes. ​ 
-acclR1 = 0D3A74; //The stage acceleation. Lower values make it harder for characters to change directions or hit top running speed. Higher values are more like normal gameplay. ​ 
-acclR2 = 0D3A76; //​Acceleration is actually a 32 bit signed int, but gameshark can only do 16 bit writes, but thankfully this is a static value that we don't have to do math to, so we just need gameshark to write the right bits to the right bytes, and thats it. We just have to do 2 writes. 
-rndLmt = 1E7194; //Starts at 5 at the start of a game. When it hits 0, the game forces the match to end. If you prevent this from hitting zero, you can get technically unlimited rounds with enough draws. ​ 
-p1Scre = 05FBEC; //Player 1s score. We use it to write Players 1s wins here, so they can know if they have won 1 or 2 rounds in FT3 rounds. ​ 
-p1RWin = 1E7180; //The number of rounds Player 1 has won in the current game 
-p2Scre = 05FC04; //Player 2s score. We use it to write Players 2s wins here, so they can know if they have won 1 or 2 rounds in FT3 rounds. 
-p2RWin = 1E7184; //The number of rounds Player 2 has won in the current game 
-frmTme = 1E7C68; //The number of frames left in the round, AKA the round timer. Set to 3000 at the start of the round (100 seconds at 30 fps), and goes down by 1 every frame. When it hits 0 the round ends. If time is 00 instead of 99, it is set to 1 and stays static, but the round will still end if it hits 0.  
-rnd2WR = 1E7190; //The number of rounds a players win round count need to be equal to or greater than to win the game. Sets to 2, but can be set to any arbitrary number 
-stgMsc = 05FB68; //0 = 1P Music, 1 = 2P VS music. Also affects if bottom row is unlocked, and if you can select the stage. 
-</​code>​ 
- 
-Variables: 
-<​code>​ 
-hazrdV = 1FFFFE; //0 = Disabled, 1 = Enabled 
-itemsV = 1FFFFC; //0 = Disabled, 1 = Enabled 
-frictV = 1FFFFA; //0 = No Slip & Slide, 1 = Original, 2 = Oops All Ice! 
-roundV = 1FFFF8; //0 = FT2 rounds, 1 = FT3 rounds 
-timerV = 1FFFF6; //0 = No Timer mods (00 or 99), 1 = 150, 2 = 30 
-musicV = 1FFFF4; //0 = Make no alert (nothing changed), 1 = make alert (setting changed) 
-</​code>​ 
- 
-==== JP ==== 
- 
-RAM: 
-<​code>​ 
-p1Joke = 113F6C; //Player 1 buttons pressed 
-p2Joke = 114004; //Player 2 buttons pressed ​ 
-chrSel = 12A71C; //0 = Calumon repeats lines, 1 = CSS, 6 = SSS, A = Loading/In Match 
-timerR = 05F93C; //0 = 99, 1 = 00 
-frmCnt = 1E7C64; //Counts up from 0 the number of frames that have passed, started when the round fade in starts 
-eftBol = 1E7208; //Bytes that control various "​effects"​ like slow motion, and hazards on or off. More details elsewhere (#​data_mining) 
-itmLmt = 0D3798; //The number of items currently spawned in. If set to 3 (the item limit) when there are no items spawned, item spawns are disabled. 
-stageR = 12A840; //The stage selected on CSS. Doesn'​t change during the match, so can be used mid-match to manipulate specific stages, so long as there are no other codes changing it for no helpful reason mid match (Ex: Random Stage Selector) ​ 
-frctR1 = 0D3790; //The stage friction value. Lower values make the stage more slippery, like ice physics. Higher values are more like normal gameplay. ​ 
-frctR2 = 0D3792; //Friction is actually a 32 bit signed int, but gameshark can only do 16 bit writes, but thankfully this is a static value that we don't have to do math to, so we just need gameshark to write the right bits to the right bytes, and thats it. We just have to do 2 writes. ​ 
-acclR1 = 0D3794; //The stage acceleation. Lower values make it harder for characters to change directions or hit top running speed. Higher values are more like normal gameplay. ​ 
-acclR2 = 0D3796; //​Acceleration is actually a 32 bit signed int, but gameshark can only do 16 bit writes, but thankfully this is a static value that we don't have to do math to, so we just need gameshark to write the right bits to the right bytes, and thats it. We just have to do 2 writes. 
-rndLmt = 1E7194; //Starts at 5 at the start of a game. When it hits 0, the game forces the match to end. If you prevent this from hitting zero, you can get technically unlimited rounds with enough draws. ​ 
-p1Scre = 05FC10; //Player 1s score. We use it to write Players 1s wins here, so they can know if they have won 1 or 2 rounds in FT3 rounds. ​ 
-p1RWin = 1E7180; //The number of rounds Player 1 has won in the current game 
-p2Scre = 05FC28; //Player 2s score. We use it to write Players 2s wins here, so they can know if they have won 1 or 2 rounds in FT3 rounds. 
-p2RWin = 1E7184; //The number of rounds Player 2 has won in the current game 
-frmTme = 1E7C68; //The number of frames left in the round, AKA the round timer. Set to 3000 at the start of the round (100 seconds at 30 fps), and goes down by 1 every frame. When it hits 0 the round ends. If time is 00 instead of 99, it is set to 1 and stays static, but the round will still end if it hits 0.  
-rnd2WR = 1E7190; //The number of rounds a players win round count need to be equal to or greater than to win the game. Sets to 2, but can be set to any arbitrary number 
-stgMsc = 05FB8C; //0 = 1P Music, 1 = 2P VS music. Also affects if bottom row is unlocked, and if you can select the stage. 
-</​code>​ 
- 
-Variables: 
-<​code>​ 
-hazrdV = 1FFFFE; //0 = Disabled, 1 = Enabled 
-itemsV = 1FFFFC; //0 = Disabled, 1 = Enabled 
-frictV = 1FFFFA; //0 = No Slip & Slide, 1 = Original, 2 = Oops All Ice! 
-roundV = 1FFFF8; //0 = FT2 rounds, 1 = FT3 rounds 
-timerV = 1FFFF6; //0 = No Timer mods (00 or 99), 1 = 150, 2 = 30 
-musicV = 1FFFF4; //0 = 1P Music, 1 = 2P VS Music 
-</​code>​ 
- 
-===== Source ===== 
- 
-=== With Documentation ==== 
- 
-> **Toggles** 
->> **Timer (L2)** 
->>>​ %%//P1, 99%% 
->>>​ D0chrSel 0001 
->>>​ D0p1Joke 1801 
->>>​ 30timerR 0000 
->>> ​ 
->>>​ D0chrSel 0001 
->>>​ D0p1Joke 1801 
->>>​ 30timerV 0000 
->>> ​ 
->>>​ D0chrSel 0001 
->>>​ D0p1Joke 1801 
->>>​ 30chrSel 0000 
->>> ​ 
->>>​ %%//P1, 00%% 
->>>​ D0chrSel 0001 
->>>​ D0p1Joke 4801 
->>>​ 30timerR 0001 
->>> ​ 
->>>​ D0chrSel 0001 
->>>​ D0p1Joke 4801 
->>>​ 30timerV 0000 
->>> ​ 
->>>​ D0chrSel 0001 
->>>​ D0p1Joke 4801 
->>>​ 30chrSel 0000 
->>> ​ 
->>>​ %%//P1, 30%% 
->>>​ D0chrSel 0001 
->>>​ D0p1Joke 8801 
->>>​ 30timerR 0000 
->>> ​ 
->>>​ D0chrSel 0001 
->>>​ D0p1Joke 8801 
->>>​ 30timerV 0002 
->>> ​ 
->>>​ D0chrSel 0001 
->>>​ D0p1Joke 8801 
->>>​ 30chrSel 0000 
->>> ​ 
->>>​ %%//P1, 150%% 
->>>​ D0chrSel 0001 
->>>​ D0p1Joke 2801 
->>>​ 30timerR 0000 
->>> ​ 
->>>​ D0chrSel 0001 
->>>​ D0p1Joke 2801 
->>>​ 30timerV 0001 
->>> ​ 
->>>​ D0chrSel 0001 
->>>​ D0p1Joke 2801 
->>>​ 30chrSel 0000 
->> ​ 
->> **Round (L1)** 
->>>​ %%//P1, FT2%% 
->>>​ D0chrSel 0001 
->>>​ D0p1Joke 4804 
->>>​ 30roundV 0000 
->>> ​ 
->>>​ D0chrSel 0001 
->>>​ D0p1Joke 4804 
->>>​ 30chrSel 0000 
->>> ​ 
->>>​ %%//P1, FT3%% 
->>>​ D0chrSel 0001 
->>>​ D0p1Joke 1804 
->>>​ 30roundV 0001 
->>> ​ 
->>>​ D0chrSel 0001 
->>>​ D0p1Joke 1804 
->>>​ 30chrSel 0000 
->>> ​ 
->>>​ %%//P1, FT4%% 
->>>​ D0chrSel 0001 
->>>​ D0p1Joke 8804 
->>>​ 30roundV 0002 
->>> ​ 
->>>​ D0chrSel 0001 
->>>​ D0p1Joke 8804 
->>>​ 30chrSel 0000 
->>> ​ 
->>>​ %%//P1, FT5%% 
->>>​ D0chrSel 0001 
->>>​ D0p1Joke 2804 
->>>​ 30roundV 0003 
->>> ​ 
->>>​ D0chrSel 0001 
->>>​ D0p1Joke 2804 
->>>​ 30chrSel 0000 
->> ​ 
->> **Friction/​Acceleration (Square)** 
->>>​ %%//P1, Original%% 
->>>​ D0chrSel 0001 
->>>​ D0p1Joke 4880 
->>>​ 30frictV 0001 
->>> ​ 
->>>​ D0chrSel 0001 
->>>​ D0p1Joke 4880 
->>>​ 30chrSel 0000 
->>> ​ 
->>>​ %%//P1, No Slip & Slide%% 
->>>​ D0chrSel 0001 
->>>​ D0p1Joke 1880 
->>>​ 30frictV 0000 
->>> ​ 
->>>​ D0chrSel 0001 
->>>​ D0p1Joke 1880 
->>>​ 30chrSel 0000 
->>> ​ 
->>>​ %%//P1, Oops All Ice!%% 
->>>​ D0chrSel 0001 
->>>​ D0p1Joke 8880 
->>>​ 30frictV 0002 
->>> ​ 
->>>​ D0chrSel 0001 
->>>​ D0p1Joke 8880 
->>>​ 30chrSel 0000 
->> ​ 
->> **Hazards (R1)** 
->>>​ %%//P1, On%% 
->>>​ D0chrSel 0001 
->>>​ D0p1Joke 1808 
->>>​ 30hazrdV 0001 
->>> ​ 
->>>​ D0chrSel 0001 
->>>​ D0p1Joke 1808 
->>>​ 30chrSel 0000 
->>> ​ 
->>>​ %%//P1, Off%% 
->>>​ D0chrSel 0001 
->>>​ D0p1Joke 4808 
->>>​ 30hazrdV 0000 
->>> ​ 
->>>​ D0chrSel 0001 
->>>​ D0p1Joke 4808 
->>>​ 30chrSel 0000 
->>> ​ 
->>>​ %%//P1, Intro Inturruption%% 
->>>​ D0chrSel 0001 
->>>​ D0p1Joke 8808 
->>>​ 30hazrdV 0002 
->>> ​ 
->>>​ D0chrSel 0001 
->>>​ D0p1Joke 8808 
->>>​ 30chrSel 0000 
->> ​ 
->> **Items (R2)** 
->>>​ %%//P1, On%% 
->>>​ D0chrSel 0001 
->>>​ D0p1Joke 1802 
->>>​ 30itemsV 0001 
->>> ​ 
->>>​ D0chrSel 0001 
->>>​ D0p1Joke 1802 
->>>​ 30chrSel 0000 
->>> ​ 
->>>​ %%//P1, Off%% 
->>>​ D0chrSel 0001 
->>>​ D0p1Joke 4802 
->>>​ 30itemsV 0000 
->>> ​ 
->>>​ D0chrSel 0001 
->>>​ D0p1Joke 4802 
->>>​ 30chrSel 0000 
->>> ​ 
->>>​ %%//P1, Item "​Less"​%% 
->>>​ D0chrSel 0001 
->>>​ D0p1Joke 8802 
->>>​ 30itemsV 0002 
->>> ​ 
->>>​ D0chrSel 0001 
->>>​ D0p1Joke 8802 
->>>​ 30chrSel 0000 
->> 
->> **Music (Select)** 
->>>​ %%//P1, 1P Music%% 
->>>​ D0chrSel 0001 
->>>​ D0p1Joke 1900 
->>>​ 30musicV 0000 
->>> ​ 
->>>​ %%//P1, 2P Music%% 
->>>​ D0chrSel 0001 
->>>​ D0p1Joke 4900 
->>>​ 30musicV 0001 
- 
-> **Setters** 
->> **Hazards** 
->>>​ %%//Hazards Off%% 
->>>​ D0hazrdV 0000 
->>>​ D0frmCnt 0002 
->>>​ 80eftBol 0064 
->>> ​ 
->>>​ %%//Intro Inturruption%% 
->>>​ D0hazrdV 0002 
->>>​ D0frmCnt 0002 
->>>​ 80eftBol 0004 
->>> ​ 
->>>​ %%//No codes needed for Hazards On%% 
->> ​ 
->> **Items** 
->>>​ %%//Items Off%% 
->>>​ D0itemsV 0000 
->>>​ D0itmLmt 0000 
->>>​ 80itmLmt 0003 
->>> ​ 
->>>​ %%//Item "​Less"​%% 
->>>​ D0itemsV 0002 
->>>​ D0itmLmt 0000 
->>>​ 80itmLmt 0002 
->>> ​ 
->>>​ %%//No codes needed for items off%% 
->> ​ 
->> **Friction / Acceleration** 
->>>​ %%//No Slip & Slide%% 
->>>​ %%//Glacier -> Wild Values%% 
->>>​ D0frictV 0000 
->>>​ D0stageR 0004 
->>>​ 80frctR1 3851 
->>> ​ 
->>>​ D0frictV 0000 
->>>​ D0stageR 0004 
->>>​ 80frctR2 0000 
->>> ​ 
->>>​ D0frictV 0000 
->>>​ D0stageR 0004 
->>>​ 80acclR1 0000 
->>> ​ 
->>>​ D0frictV 0000 
->>>​ D0stageR 0004 
->>>​ 80acclR2 0001 
->>> ​ 
->>>​ %%//​Reapermon'​s Den -> Wild Values%% 
->>>​ D0frictV 0000 
->>>​ D0stageR 0006 
->>>​ 80frctR1 3851 
->>> ​ 
->>>​ D0frictV 0000 
->>>​ D0stageR 0006 
->>>​ 80frctR2 0000 
->>> ​ 
->>>​ D0frictV 0000 
->>>​ D0stageR 0006 
->>>​ 80acclR1 0000 
->>> ​ 
->>>​ D0frictV 0000 
->>>​ D0stageR 0006 
->>>​ 80acclR2 0001 
->>> ​ 
->>>​ %%//No codes needed for original%% 
->>> ​ 
->>>​ %%//Oops All Ice!%% 
->>>​ D0frictV 0002 
->>>​ 80frctR1 0666 
->>> ​ 
->>>​ D0frictV 0002 
->>>​ 80frctR2 0000 
->>> ​ 
->>>​ D0frictV 0002 
->>>​ 80acclR1 1999 
->>> ​ 
->>>​ D0frictV 0002 
->>>​ 80acclR2 0000 
->> ​ 
->> **Rounds** 
->>>​ %%//Remove 5 Round Cap%% 
->>>​ D0rndLmt 0002 
->>>​ 80rndLmt 0005 
->>> ​ 
->>>​ %%//Sets P1 Score to Wins Round Count (0-4 round wins)%% 
->>>​ D0p1RWin 0000 
->>>​ 80p1Scre 0000 
->>> ​ 
->>>​ D0p1RWin 0001 
->>>​ 80p1Scre 0001 
->>> ​ 
->>>​ D0p1RWin 0002 
->>>​ 80p1Scre 0002 
->>> ​ 
->>>​ D0p1RWin 0003 
->>>​ 80p1Scre 0003 
->>> ​ 
->>>​ D0p1RWin 0004 
->>>​ 80p1Scre 0004 
->>> ​ 
->>>​ %%//Sets P2 Score to Wins Round Count (0-4 round wins)%% 
->>>​ D0p2RWin 0000 
->>>​ 80p2Scre 0000 
->>> ​ 
->>>​ D0p2RWin 0001 
->>>​ 80p2Scre 0001 
->>> ​ 
->>>​ D0p2RWin 0002 
->>>​ 80p2Scre 0002 
->>> ​ 
->>>​ D0p2RWin 0003 
->>>​ 80p2Scre 0003 
->>> ​ 
->>>​ D0p2RWin 0004 
->>>​ 80p2Scre 0004 
->>> ​ 
->>>​ %%//Sets FT3 rounds (if on)%% 
->>>​ D0roundV 0001 
->>>​ D0rnd2WR 0002 
->>>​ 80rnd2WR 0003 
->>> ​ 
->>>​ %%//Sets FT4 rounds (if on)%% 
->>>​ D0roundV 0002 
->>>​ D0rnd2WR 0002 
->>>​ 80rnd2WR 0004 
->>> ​ 
->>>​ %%//Sets FT5 rounds (if on)%% 
->>>​ D0roundV 0003 
->>>​ D0rnd2WR 0002 
->>>​ 80rnd2WR 0005 
->>> ​ 
->>>​ %%//No codes needed for FT2 rounds%% 
->> ​ 
->> **Timer** 
->>>​ %%//Sets round timer to 4500 (150 seconds) at the 2nd frame of the round%% 
->>>​ D0timerV 0001 
->>>​ D0frmCnt 0002 
->>>​ 80frmTme 1194 
->>> ​ 
->>>​ %%//Sets round timer to 900 (30 seconds) at the 2nd frame of the round%% 
->>>​ D0timerV 0002 
->>>​ D0frmCnt 0002 
->>>​ 80frmTme 0384 
->>> ​ 
->>>​ %%//No codes needed for 99 or 00 second timers%% 
->> ​ 
->> **Music** 
->>>​ %%//Sets "CSS variant"​ to 1P mode just after the stage is selected%% 
->>>​ D0musicV 0000 
->>>​ D0chrSel 0009 
->>>​ 80stgMsc 0000 
->>> ​ 
->>>​ %%//Sets "CSS variant"​ to 2P VS at end of match%% 
->>>​ D0musicV 0000 
->>>​ D0eftBol 00B4 
->>>​ 80stgMsc 0001 
- 
-=== Compilation Ready === 
- 
-<​code>​ 
-D0chrSel 0001 
-D0p1Joke 1801 
-30timerR 0000 
-D0chrSel 0001 
-D0p1Joke 1801 
-30timerV 0000 
-D0chrSel 0001 
-D0p1Joke 1801 
-30chrSel 0000 
-D0chrSel 0001 
-D0p1Joke 4801 
-30timerR 0001 
-D0chrSel 0001 
-D0p1Joke 4801 
-30timerV 0000 
-D0chrSel 0001 
-D0p1Joke 4801 
-30chrSel 0000 
-D0chrSel 0001 
-D0p1Joke 8801 
-30timerR 0000 
-D0chrSel 0001 
-D0p1Joke 8801 
-30timerV 0002 
-D0chrSel 0001 
-D0p1Joke 8801 
-30chrSel 0000 
-D0chrSel 0001 
-D0p1Joke 2801 
-30timerR 0000 
-D0chrSel 0001 
-D0p1Joke 2801 
-30timerV 0001 
-D0chrSel 0001 
-D0p1Joke 2801 
-30chrSel 0000 
-D0chrSel 0001 
-D0p1Joke 4804 
-30roundV 0000 
-D0chrSel 0001 
-D0p1Joke 4804 
-30chrSel 0000 
-D0chrSel 0001 
-D0p1Joke 1804 
-30roundV 0001 
-D0chrSel 0001 
-D0p1Joke 1804 
-30chrSel 0000 
-D0chrSel 0001 
-D0p1Joke 8804 
-30roundV 0002 
-D0chrSel 0001 
-D0p1Joke 8804 
-30chrSel 0000 
-D0chrSel 0001 
-D0p1Joke 2804 
-30roundV 0003 
-D0chrSel 0001 
-D0p1Joke 2804 
-30chrSel 0000 
-D0chrSel 0001 
-D0p1Joke 4880 
-30frictV 0001 
-D0chrSel 0001 
-D0p1Joke 4880 
-30chrSel 0000 
-D0chrSel 0001 
-D0p1Joke 1880 
-30frictV 0000 
-D0chrSel 0001 
-D0p1Joke 1880 
-30chrSel 0000 
-D0chrSel 0001 
-D0p1Joke 8880 
-30frictV 0002 
-D0chrSel 0001 
-D0p1Joke 8880 
-30chrSel 0000 
-D0chrSel 0001 
-D0p1Joke 1808 
-30hazrdV 0001 
-D0chrSel 0001 
-D0p1Joke 1808 
-30chrSel 0000 
-D0chrSel 0001 
-D0p1Joke 4808 
-30hazrdV 0000 
-D0chrSel 0001 
-D0p1Joke 4808 
-30chrSel 0000 
-D0chrSel 0001 
-D0p1Joke 8808 
-30hazrdV 0002 
-D0chrSel 0001 
-D0p1Joke 8808 
-30chrSel 0000 
-D0chrSel 0001 
-D0p1Joke 1802 
-30itemsV 0001 
-D0chrSel 0001 
-D0p1Joke 1802 
-30chrSel 0000 
-D0chrSel 0001 
-D0p1Joke 4802 
-30itemsV 0000 
-D0chrSel 0001 
-D0p1Joke 4802 
-30chrSel 0000 
-D0chrSel 0001 
-D0p1Joke 8802 
-30itemsV 0002 
-D0chrSel 0001 
-D0p1Joke 8802 
-30chrSel 0000 
-D0chrSel 0001 
-D0p1Joke 1900 
-30musicV 0000 
-D0chrSel 0001 
-D0p1Joke 4900 
-30musicV 0001 
-D0hazrdV 0000 
-D0frmCnt 0002 
-80eftBol 0064 
-D0hazrdV 0002 
-D0frmCnt 0002 
-80eftBol 0004 
-D0itemsV 0000 
-D0itmLmt 0000 
-80itmLmt 0003 
-D0itemsV 0002 
-D0itmLmt 0000 
-80itmLmt 0002 
-D0frictV 0000 
-D0stageR 0004 
-80frctR1 3851 
-D0frictV 0000 
-D0stageR 0004 
-80frctR2 0000 
-D0frictV 0000 
-D0stageR 0004 
-80acclR1 0000 
-D0frictV 0000 
-D0stageR 0004 
-80acclR2 0001 
-D0frictV 0000 
-D0stageR 0006 
-80frctR1 3851 
-D0frictV 0000 
-D0stageR 0006 
-80frctR2 0000 
-D0frictV 0000 
-D0stageR 0006 
-80acclR1 0000 
-D0frictV 0000 
-D0stageR 0006 
-80acclR2 0001 
-D0frictV 0002 
-80frctR1 0666 
-D0frictV 0002 
-80frctR2 0000 
-D0frictV 0002 
-80acclR1 1999 
-D0frictV 0002 
-80acclR2 0000 
-D0rndLmt 0002 
-80rndLmt 0005 
-D0p1RWin 0000 
-80p1Scre 0000 
-D0p1RWin 0001 
-80p1Scre 0001 
-D0p1RWin 0002 
-80p1Scre 0002 
-D0p1RWin 0003 
-80p1Scre 0003 
-D0p1RWin 0004 
-80p1Scre 0004 
-D0p2RWin 0000 
-80p2Scre 0000 
-D0p2RWin 0001 
-80p2Scre 0001 
-D0p2RWin 0002 
-80p2Scre 0002 
-D0p2RWin 0003 
-80p2Scre 0003 
-D0p2RWin 0004 
-80p2Scre 0004 
-D0roundV 0001 
-D0rnd2WR 0002 
-80rnd2WR 0003 
-D0roundV 0002 
-D0rnd2WR 0002 
-80rnd2WR 0004 
-D0roundV 0003 
-D0rnd2WR 0002 
-80rnd2WR 0005 
-D0timerV 0001 
-D0frmCnt 0002 
-80frmTme 1194 
-D0timerV 0002 
-D0frmCnt 0002 
-80frmTme 0384 
-D0musicV 0000 
-D0chrSel 0009 
-80stgMsc 0000 
-D0musicV 0000 
-D0eftBol 00B4 
-80stgMsc 0001 
-</​code>​ 
batevo/netplay_pack_codes.1612233772.txt.gz ยท Last modified: 2021/02/02 02:42 by yuri