batevo:stingmon [Digimon Rumble Arena Wiki]

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batevo:stingmon [2022/01/24 16:48]
blackeyemon [Move & Character Data]
batevo:stingmon [2022/01/24 16:56]
blackeyemon [Combos]
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 ===== Combos ===== ===== Combos =====
   * :bs: links into itself infinitely in a corner. It requires a microdash to combo into itself in the middle of a stage. The timing must be quite precise   * :bs: links into itself infinitely in a corner. It requires a microdash to combo into itself in the middle of a stage. The timing must be quite precise
-  * e.g. :bs: > :bs: > :bs: > :bs: > :bs: (anywhere on the stage, ​14975 damage [BWG]) +  * e.g. :bs: > :bs: > :bs: > :bs: > :bs: (anywhere on the stage, ​22.8% damage ​on [BWG]) 
-  * :bs::bs: > Grab > :bt: (19021 damage [BWG]) +  * :bs::bs: > Grab > :bt: (29% damage ​on [BWG]) 
-  * :bs::bs: > Grab > :br1: (29300 damage [BWG], uses full meter) +  * :bs::bs: > Grab > :br1: (44.7% damage ​on [BWG], uses full meter) 
-  * Air Forward :bs: > Air Forward :bs: (right as he touched the ground) > Grab > :bt: (18906 damage [BWG]) +  * Air Forward :bs: > Air Forward :bs: (right as he touched the ground) > Grab > :bt: (28.8% damage ​on [BWG]) 
-  * Air :bs: > Air :bs: (right as he touches the ground) > Grab > :bt: (18906 damage [BWG]) +  * Air :bs: > Air :bs: (right as he touches the ground) > Grab > :bt: (28.8% damage ​on [BWG]) 
-  * Air :bs: > Air :bs: (right as he touches the ground) > :bs::bs: > Grab > :bt: (24781 damage [BWG] / 34320 Digi) +  * Air :bs: > Air :bs: (right as he touches the ground) > :bs::bs: > Grab > :bt: (37.8% damage ​on [BWG] / 52.3% Digi) 
-  * Air :bs: > Air :bs: (right as he touches the ground) > Grab > :br1: (35060 damage [BWG], uses full meter) +  * Air :bs: > Air :bs: (right as he touches the ground) > Grab > :br1: (53.5% damage ​on [BWG], uses full meter) 
-  * Air :bt: > :bs::bs: > Grab > :bt: (23098 damage [BWG] / 36026 Digi) +  * Air :bt: > :bs::bs: > Grab > :bt: (35.2% damage ​on [BWG] / 54.9% Digi) 
-  * Air :bt: > :bs::bs: > Grab > :br1: (33377 damage [BWG], uses full meter)+  * Air :bt: > :bs::bs: > Grab > :br1: (50.9% damage ​on [BWG], uses full meter)
   * After a grab, a well timed :bs: can restand the opponent. It works best with heavyweight characters, as they land nearer to Stingmon   * After a grab, a well timed :bs: can restand the opponent. It works best with heavyweight characters, as they land nearer to Stingmon
  
batevo/stingmon.txt · Last modified: 2022/03/07 01:29 by yuri