====== Stingmon [Evo] ====== {{batevo:sting.png }} Stingmon is a Champion/Adult level Digimon who digivolves from Wormon. He has above average mobility and many good tools for mid-range play. His super, while not very damaging, can be comboed into with relative ease against most of the cast and lets him recover 18.75% of his max health on hit. **Pros:** * Fast movement speed * Good toolkit for (limited) zoning and fast approach * His super can be comboed into with ease after a grab * Has a proper infinite link, using his :bs: as a starter * Many moves with + frames that allow for easy links **Cons** * No real anti-air option * No real Up :bs: launcher * His super has subpar damage and doesn't deal any chip damage, so it's not advised to use it outside combos * His Air Up :bs: is bugged and doesn't yield any meter on hit ===== Move & Character Data ===== === General Data === ^ Element | :nature: | ^ Defense | 1.0 | ^ Jump | 4/5 | ^ Walk Speed | 9/10 | ^ Feint Resist | 7/10 | === Win quotes === {{ :batevo:sting_win_quote_1_.wav |}} {{ :batevo:sting_win_quote_2_.wav |}} {{ :batevo:sting_win_quote_3_.wav |}} {{ :batevo:sting_win_quote_4_.wav |}} === Move Frame Data === | Button ^ Move Name ^ Move Name (Japanese) ^ Start Up Frames ^ Active Frames ^ End Lag Frames ^ Frame Advantage ^ Element ^ Meter Gain ^ Stun ^ Launch/Knock Down ^ Notes ^ ^ :bs: | | | | | | | | 7.3% | | Neither | | ^ :bs: :bs: | | | | | | | | 14.7% | | Neither | | ^ :bs: :bs: :bs: | | | | | | | :nature: | 22.1% | | Knockdown | | ^ Up :bs: | | | | | | | :nature: | 6.6% | | Weight 3 or below: Launch; Weight 4 or above: Knockdown | On characters with Weight 3 or below, the second hit of the move whiffs if the first connects. It can work as a launcher on a per-character basis, as it sometimes depends on when the first hit connects with the opponent (e.g. acts as a launcher on a backturned Reapermon, but not from the front)| ^ Crouch :bs: | | | | | | | | 6.6% | | Knockdown | | ^ Dash :bs: | | | | | | | | 6.6% | | Knockdown | | ^ Grab :bs: | | | | | | | :nature: | 6.6% | | Launch | Stingmon's only real launcher. Can be comboed into :bt: or :br1: on most of the cast | ^ :bt: | Spiking Strike | Spiking Finish | | | | | :nature: | 16.3% | | Knockdown | Hits twice, meter gain is awarded only once on either hit | ^ :bc: | Moon Shooter | Moon Shooter | | | | | :nature: | 12.2% | | Neither | | ^ :br1: | Evil Antenna | Hell Squeeze | | | | | :nature: | 0 | | Neither | Recovers 18.7% HP by hitting the opponent with this move. No chip damage. The opponent is launched in a free-fall state, from which they can freely act. | ^ Air :bs: | | | | | | | | 6.6% | | Neither | | ^ Air Forward :bs: | | | | | | | | 6.6% | | Neither | | ^ Air Up :bs: | | | | | | | | 0% | | Launch | This move yields no Digi on hit, most likely due to a bug| ^ Air :bt: | Spiking Strike | Spiking Finish | | | | | :nature: | 16.3% | | Neither| In contrast to its grounded version, this move hits only once. The air momentum can be steered by pressing Back during the animation. Due to the fact that it doesn't knockdown, it can be used as a combo starter. | ^ Air :bc: | Moon Shooter | Moon Shooter| | | | |:nature: | 12.2% | | Neither | The projectile is shoot with a downward angle of approx. 45deg | ^ Air :br1: | | |cannot be performed in the air||||||||| ===== Combos ===== * :bs: links into itself infinitely in a corner. It requires a microdash to combo into itself in the middle of a stage. The timing must be quite precise * e.g. :bs: > :bs: > :bs: > :bs: > :bs: (anywhere on the stage, 22.8% damage on [BWG]) * :bs::bs: > Grab > :bt: (29% damage on [BWG]) * :bs::bs: > Grab > :br1: (44.7% damage on [BWG], uses full meter) * Air Forward :bs: > Air Forward :bs: (right as he touched the ground) > Grab > :bt: (28.8% damage on [BWG]) * Air :bs: > Air :bs: (right as he touches the ground) > Grab > :bt: (28.8% damage on [BWG]) * Air :bs: > Air :bs: (right as he touches the ground) > :bs::bs: > Grab > :bt: (37.8% damage on [BWG] / 52.3% Digi) * Air :bs: > Air :bs: (right as he touches the ground) > Grab > :br1: (53.5% damage on [BWG], uses full meter) * Air :bt: > :bs::bs: > Grab > :bt: (35.2% damage on [BWG] / 54.9% Digi) * Air :bt: > :bs::bs: > Grab > :br1: (50.9% damage on [BWG], uses full meter) * After a grab, a well timed :bs: can restand the opponent. It works best with heavyweight characters, as they land nearer to Stingmon ===== Stage Specific Combos & Tech ===== ===== Character Specific Tech ====== * The timing for Grab into :br1: is character dependent and - while it might be harder against certain character - it is still a proper combo against the full cast, if properly executed. For consistency against heavier characters, Grab into :bt: might be a better choice to avoid dropping the combo. ===== Anti Meta =====