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batevo:basics [2022/01/10 00:57]
blackeyemon
batevo:basics [2024/01/17 12:13] (current)
blackeyemon [Okizeme]
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 Every Digimon has different wakeup speeds after being knocked down.  Every Digimon has different wakeup speeds after being knocked down. 
  
-^ (39F) 01:09 sec ^ (42F) 01:12 sec ^ (43F) 01:13 sec ^ (45F) 01:15 ^ (49F) 01:19 sec ^ 98 ^ 113 ^ 136 ^ +^ (39F) 01:09 sec ^ (42F) 01:12 sec ^ (43F) 01:13 sec ^ (45F) 01:15 ^ (49F) 01:19 sec ^ 98 FIXME ^ 113 FIXME ^ 136 FIXME 
-| Agumon, Gatomon, Terriermon, Wormmon, Sakuyamon, Magnadrmon |  Gabumon, Patamon, Guilmon, Impmon, Metalgarurumon,​ Wargreymon, | Veemon, | Megagargomon,​ Beelzemon, | Imperialdramon,​ | Gallantmon, Renamon, | Stingmon, | Seraphimon, | +| Agumon, Gatomon, Terriermon, Wormmon, Sakuyamon, Magnadrmon |  Gabumon, Patamon, Guilmon, Impmon, Metalgarurumon,​ Wargreymon, | Veemon,Omnimon ​| Megagargomon,​ Beelzemon, | Imperialdramon,​ | Gallantmon, Renamon, | Stingmon, | Seraphimon, | 
  
 A Digimon that is on the ground is invulnerable,​ this includes during their wakeup animation. ​ A Digimon that is on the ground is invulnerable,​ this includes during their wakeup animation. ​
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 ===== Digivolution ===== ===== Digivolution =====
  
-When your meter bar is full you can Digivolve. This is highly advantageous as it gives you access to stronger moves, including a Super (R1). When Digivolved your meter will slowly drain, when this empties your Digimon will return to its Rookie state. If at any time you use your Super while Digivolved, your meter will drain completely and you will return to your Rookie state.+When your meter bar is full you can Digivolve. This is highly advantageous as it gives you access to stronger moves, including a Super (:br1:). When Digivolved your meter will slowly drain, when this empties your Digimon will return to its Rookie state. If at any time you use your Super while Digivolved, your meter will drain completely and you will return to your Rookie state.
  
 If you win the round while Digivolved, although you will return to your Rookie state in the next round, your meter will still carry over. This makes it beneficial to defeat the opponent as quickly as possible while Digivolved in order to keep your meter for the next round. ​ If you win the round while Digivolved, although you will return to your Rookie state in the next round, your meter will still carry over. This makes it beneficial to defeat the opponent as quickly as possible while Digivolved in order to keep your meter for the next round. ​
  
 It is possible to digivolve while blocking. ​ It is possible to digivolve while blocking. ​
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-Digivolving is also advantageous because the moment you digivolve you are on plus frames(I need to test this properly). If your opponent is nearby a throw is guaranteed. Keep in mind if the opponent is already in the middle of a move when you digivolve, you will likely get hit.  
  
 Digivolving and De-digivolving almost act as combo breakers. Digivolving and De-digivolving almost act as combo breakers.
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 Digivolving freezes the screen for a very long time. This gives you ample time to react to what the opponent is doing and to think about what to do next. This makes it to a degree similar to something like UNIST’s chain shift. Using Digivolution in this manner is mostly useful for punishing the opponents jumps or dashes. ​ Digivolving freezes the screen for a very long time. This gives you ample time to react to what the opponent is doing and to think about what to do next. This makes it to a degree similar to something like UNIST’s chain shift. Using Digivolution in this manner is mostly useful for punishing the opponents jumps or dashes. ​
  
 +It is possible to digivolve on the same frame you got hit by a move. The Digimon will still take the damage of the move, however, it won’t suffer the consequences of getting hit (eg. it won’t get knocked down/  won’t be in a stunned state / won’t be on minus frames.)
batevo/basics.1641776227.txt.gz · Last modified: 2022/01/10 00:57 by blackeyemon