batevo:imperialdramon_fighter [Digimon Rumble Arena Wiki]

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batevo:imperialdramon_fighter [2021/12/25 20:50]
blackeyemon [Move & Character Data]
batevo:imperialdramon_fighter [2022/03/07 01:29] (current)
yuri updated char port
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 ====== Imperialdramon [Evo] ====== ====== Imperialdramon [Evo] ======
  
-{{ batevo:imperialdramon_loading.png}}+{{batevo:idm.png }}
  
 Imperialdramon is a Mega level Digimon, digivolving from Paildramon, the DNA-Digivolution of Stingmon and ExVeemon. In the game, it is used as Veemon evolved form. He is a solid fighter who suffers from a slow jab and abysmal walking speed, but makes it up with a decent toolkit and very good super that can be used both as a combo finisher and as a block punish. Imperialdramon is a Mega level Digimon, digivolving from Paildramon, the DNA-Digivolution of Stingmon and ExVeemon. In the game, it is used as Veemon evolved form. He is a solid fighter who suffers from a slow jab and abysmal walking speed, but makes it up with a decent toolkit and very good super that can be used both as a combo finisher and as a block punish.
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 **Cons:** **Cons:**
   * Below average walk speed for an Evo   * Below average walk speed for an Evo
-  * His jab is extremely slow (i11 - compare with BlackWarGreymon'​s being i5)+  * His jab is extremely slow (i5 - compare with BlackWarGreymon'​s being i1)
   * The third hit of his jab string whiffs if the timing is not correct   * The third hit of his jab string whiffs if the timing is not correct
   * If his super is blocked or whiffs, it is extremely easy to get a full punish on him   * If his super is blocked or whiffs, it is extremely easy to get a full punish on him
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 ^ Element | :fire: | ^ Element | :fire: |
-^ Defense | 1.04 +^ Defense | 1.048 
-^ Jump | | +^ Jump | 3/5 
-^ Walk Speed | |+^ Walk Speed | 8/10 | 
 +^ Feint Resist | 9/10 | 
 + 
 +=== Win quotes === 
 + 
 +{{ :​batevo:​imperialdra_win_quote_1_.wav |}} 
 +{{ :​batevo:​imperialdra_win_quote_2_.wav |}} 
 +{{ :​batevo:​imperialdra_win_quote_3_.wav |}} 
 +{{ :​batevo:​imperialdra_win_quote_4_.wav |}}
  
 === Move Frame Data === === Move Frame Data ===
  
 | Button ^ Move Name ^ Move Name (Japanese) ^ Start Up Frames ^ Active Frames ^ End Lag Frames ^ Frame Advantage ^ Element ^ Meter Gain ^ Stun ^ Launch/​Knock Down ^ Notes ^ | Button ^ Move Name ^ Move Name (Japanese) ^ Start Up Frames ^ Active Frames ^ End Lag Frames ^ Frame Advantage ^ Element ^ Meter Gain ^ Stun ^ Launch/​Knock Down ^ Notes ^
-^ :bs: | | | 5 | 6-10 11-18 | +2 | | 6.6% | | Neither | Slow startup, active frame for ages. Can combo directly into Grab, if well spaced | +^ :bs: | | | 5 | | +2 | | 6.6% | | Neither | Slow startup, active frame for ages. Can combo directly into Grab, if well spaced | 
-^ :bs: :bs: | | |(11f till cancel) 5 | 6-12 |13-16 | | | 13.3% | | Short Launch | This second hit can be comboed into :br1:, if well timed. The heavier the opponent, the harder the timing. It can also be linked back into a :bs: restand, but again requires ​very good timing. | +^ :bs: :bs: | | |(11f till cancel) 5 | | | | 13.3% | | Short Launch | This second hit can be comboed into :br1:, if well timed. The heavier the opponent, the harder the timing. It can also be linked back into a :bs: restand, but again requires very good timing. | 
-^ :bs: :bs: :bs: | | |(27f till cancel) 7 | 8-13 14-29 | | | 20.1% | | Knockdown | Whiffs after :bs::bs: if the timing is not precise, on certain characters | +^ :bs: :bs: :bs: | | |(27f till cancel) 7 | 16 | | | 20.1% | | Knockdown | Whiffs after :bs::bs: if the timing is not precise, on certain characters | 
-^ Up :bs: | | | 3 | 4-10 | 11-20 | | | 6.6% | | Launch | +^ Up :bs: | | | 3 | 7 | 10 | | | 6.6% | | Launch | 
-^ Crouch :bs: | | | 4 | 6-15 | | | 6.6% | | Knockdown | | +^ Crouch :bs: | | | 4 | 10 | | | 6.6% | | Knockdown | | 
-^ Dash :bs: | | | 1 | 2-19 20-23 | | | 6.6% | | Knockdown | |+^ Dash :bs: | | | 1 | 18 | | | 6.6% | | Knockdown | |
 ^ Grab :bs: | | | 0 | 39 | 0 | | :fire: | 6.6% | | Knockdown| | ^ Grab :bs: | | | 0 | 39 | 0 | | :fire: | 6.6% | | Knockdown| |
-^ :bt: | Splendor Blade | Splendor Blade | 3 | 4-14 (Projectile ​19-30)  | 15-25 | | :fire: | 13.4% | | Knockdown | Knocks down if both hits connect. If only the second hit connects, it keeps the opponent standing instead. Its forward momentum can be damped by pressing Back during the animation, making it safer at the price of dealing half damage | +^ :bt: | Splendor Blade | Splendor Blade | 3 | 11 (Projectile ​comes out on f19-30)  | 11 | | :fire: | 13.4% | | Knockdown | Knocks down if both hits connect. If only the second hit connects, it keeps the opponent standing instead. Its forward momentum can be damped by pressing Back during the animation, making it safer at the price of dealing half damage | 
-^ :bc: | Positron Laser | Positron Laser | 8 | inf. | 9-23 | 0 (up close) | :fire: | 9.1% | | Neither | Knocks down jumping opponents. Highest priority projectile, cannot be stopped by any other projectile move in the game | +^ :bc: | Positron Laser | Positron Laser | 8 | inf. | 15 | 0 (up close) | :fire: | 9.1% | | Neither | Knocks down jumping opponents. Highest priority projectile, cannot be stopped by any other projectile move in the game | 
-^ :br1: | Mega Crusher | Giga Death | 0 | 108 | 109-119 ​| - | :fire: | 0 | | Knockdown | Frame 1 super, hits for the full amount only if the first (invisible) hit connects. Very easy to punish if blocked, but can be comboed into quite easily or used as a block punish itself | +^ :br1: | Mega Crusher | Giga Death | 0 | 108 | 11 | - | :fire: | 0 | | Knockdown | Frame 1 super, hits for the full amount only if the first (invisible) hit connects. Very easy to punish if blocked, but can be comboed into quite easily or used as a block punish itself | 
-^ Air :bs: | | | 9 | 10-17 18-20 | | | 6.6% | | Neither | | +^ Air :bs: | | | 9 | | | | 6.6% | | Neither | | 
-^ Air Forward :bs: | | | | | | | | 6.6% | | Neither | Can be used as a combo starter if properly spaced | +^ Air Forward :bs: | | | 18 | | | 6.6% | | Neither | Can be used as a combo starter if properly spaced | 
-^ Air Up :bs: | | | 8 | 9-14 15-17 | | | 6.6% | | Knockdown| Very hard to hit with, propels Imperialdramon further higher |+^ Air Up :bs: | | | 8 | | | | 6.6% | | Knockdown| Very hard to hit with, propels Imperialdramon further higher |
 ^ Air :bt: | | |cannot be performed in the air||||||||| ^ Air :bt: | | |cannot be performed in the air|||||||||
-^ Air :bc: | Positron Laser | Positron Laser | 8 | inf. | 9-20 | +3 (up close) | :fire: | 9.1%  | | Neither | Knocks down jumping opponents. Highest priority projectile, cannot be stopped by any other projectile move in the game  |+^ Air :bc: | Positron Laser | Positron Laser | 8 | inf. | 12 | +3 (up close) | :fire: | 9.1%  | | Neither | Knocks down jumping opponents. Highest priority projectile, cannot be stopped by any other projectile move in the game  |
 ^ Air :br1: | | |cannot be performed in the air||||||||| ^ Air :br1: | | |cannot be performed in the air|||||||||
  
  
-== Damage Dealt & Meter Given on Hit == 
-^ Button ^ Reapermon ^ Blackwargreymon ^ Omnimon ^ 
-^ :bs: :bs: :bs:| | 3494 + 3360 + 5107 = 11961 / 4511 + 4444 + 5317 = 14272 |  |  
-^ Up :bs:  | | 3360 / 4444 |  | 
-^ Crouch :bs: | | 3494 / 4511 | | 
-^ Dash :bs: | | 3360 / 4444 | | 
-^ Grab :bs: | | 6656 / 8856 | | 
-^ Air :bs: | | 3360 / 4444 |  | 
-^ Up Air :bs: | | 3360 / 4444 |  | 
-^ Forward Air :bs: | | 3520 / 4524 |  | 
-^ :bt: | | 2246 (x2) = 4452 / 3887 (x2) = 7774 | |  
-^ :bc: | | 3994 / 4761 | |  
-^ Air :bc: | | 3994 / 4761 |  |  
-^ :br1: | | 22273 / 33248 | |  
- 
-== Damage Dealt & Meter Given on Block == 
-^ Button ^ Reapermon ^ Blackwargreymon ^ Omnimon ^ 
-^ :bs: :bs: :bs:| |  |  |  
-^ Up :bs:  | |  |  | 
-^ Crouch :bs: | |   | | 
-^ Dash :bs: | |  | | 
-^ Air :bs: | |  |  | 
-^ Up Air :bs: |  |  |  | 
-^ Forward Air :bs: |  |  |  | 
-^ :bt: |  |  |  |  
-^ Air :bt: |  |  |  |  
-^ :bc: |  |  |  |  
-^ Air :bc: |  |  |  |  
-^ :br1: | | | |  
 ===== Combos ===== ===== Combos =====
   * :bs: > Grab (10150 damage [BWG], knockdown)   * :bs: > Grab (10150 damage [BWG], knockdown)
batevo/imperialdramon_fighter.1640465407.txt.gz · Last modified: 2021/12/25 20:50 by blackeyemon