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batevo:items [2022/01/09 23:33]
blackeyemon [Digivolve Gauge Cards:]
batevo:items [2022/01/13 12:42] (current)
blackeyemon [Attack Buff/Nerf:]
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 +====== Items ======
 +Items spawn in predetermined locations on the arena and can be picked up by the player for different positive and negative effects. Despite spawning in predetermined locations, what item will spawn is for the most part random.
 +
 +Most items in the game are cards, however, there are also two normal items, which are the following:
 +
 +  * **Bomb:** Explodes after a set time. Digimon in close proximity will be damaged by 12.5%. ​
 +  * **Bread & Chocolate Bar:** Recovers Life Gauge by 12.5%
 ====== Card Items: ====== ====== Card Items: ======
  
 The majority of items in the game are card items. Unlike normal items, it is possible for card items to appear facedown. When a card is facedown it can not be picked up until it has been hit and turned faceup. Hitting a card that is already faceup will result in it moving horizontally across the screen. This can be used to make your opponent pick up undesirable cards. The majority of items in the game are card items. Unlike normal items, it is possible for card items to appear facedown. When a card is facedown it can not be picked up until it has been hit and turned faceup. Hitting a card that is already faceup will result in it moving horizontally across the screen. This can be used to make your opponent pick up undesirable cards.
  
 +All cards that aren’t related to the Digivolve Gauge have some form of lingering effect. This lingering effect is made visible by a small icon of the card that appears above the players health bar. A Digimon can only be affected by 1 lingering effect at a time. Picking up an item with a lingering effect will therefore remove the lingering effect of one that was picked up prior. These lingering effects can also be removed by Digivolving or De-Digivolving. This is extremely useful to be aware of as it can allow you to remove the negative effects of certain cards and prevent you from accidentally removing the beneficial effects of others.
  
 ^Facedown cards; Eng.| {{:​batevo:​facedown_card_us.png |}} | ^Facedown cards; Eng.| {{:​batevo:​facedown_card_us.png |}} |
 ^Facedown cards; JP. | {{:​batevo:​facedown_card_jp.png |}} | ^Facedown cards; JP. | {{:​batevo:​facedown_card_jp.png |}} |
- + 
-All cards that aren’t related to the Digivolve Gauge have some form of lingering effect. This lingering effect is made visible by a small icon of the card that appears above the players health bar. A Digimon can only be affected by 1 lingering effect at a time. Picking up an item with a lingering effect will therefore remove the lingering effect of one that was picked up prior. These lingering effects can also be removed by Digivolving or De-Digivolving. This is extremely useful to be aware of as it can allow you to remove the negative effects of certain cards and prevent you from accidentally removing the beneficial effects of others.  +
 ===== Digivolve Gauge Cards: ===== ===== Digivolve Gauge Cards: =====
  
 ^ Notes ^ Digivolution Meter influencing Cards ^ ^ Notes ^ Digivolution Meter influencing Cards ^
-^ Digi Plus: The Digivolve Gauge will increase. | {{:​batevo:​digi_plus.png?​200 |}} | +^ Digi Plus: The Digivolve Gauge will increase ​by 12.5%. | {{:​batevo:​digi_plus.png?​200 |}} | 
-^ Digi Minus: The Digivolve Gauge will decrease. | {{:​batevo:​digi_minus.png?​200 |}} |+^ Digi Minus: The Digivolve Gauge will decrease ​by 12.5%. | {{:​batevo:​digi_minus.png?​200 |}} |
 ^ Max Digivolve: Digivolve Gauge will max out. | {{:​batevo:​max_digigauge.png?​200 |}} | ^ Max Digivolve: Digivolve Gauge will max out. | {{:​batevo:​max_digigauge.png?​200 |}} |
 ^ Forced Digivolve: Force digivolve a rookie level Digimon whose Digivolve gauge is maxed out. | {{:​batevo:​forced_digivolution.png?​200 |}} |  ^ Forced Digivolve: Force digivolve a rookie level Digimon whose Digivolve gauge is maxed out. | {{:​batevo:​forced_digivolution.png?​200 |}} | 
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 ^ Notes ^ Buff/Debuff Cards ^ ^ Notes ^ Buff/Debuff Cards ^
-^ Queen Device: Attack power will be increased for a set time. | {{:​batevo:​queen_device.png?​200 |}} | +^ Queen Device: Attack power will be increased for 10 secondsYour attack power doubles ​| {{:​batevo:​queen_device.png?​200 |}} | 
-^ Power Down: The attack power will decrease for a set time. | {{:​batevo:​power_down.png?​200 |}} |+^ Power Down: The attack power will decrease for 10 secondsYour attack power will be halved| {{:​batevo:​power_down.png?​200 |}} |
  
  
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 ^ Notes ^ Confusion Cards ^ ^ Notes ^ Confusion Cards ^
-^ Evil Ring: Digimon will become wild and uncontrollable for a set time. | {{:​batevo:​evil_ring.png?​200 |}} | +^ Evil Ring: Digimon will become wild and uncontrollable for 5 seconds. | {{:​batevo:​evil_ring.png?​200 |}} | 
-^ Evil Spiral: Digimon will become wild and uncontrollable for a set time (Longer than for Evil Ring.) ​| {{:​batevo:​evil_spiral.png?​200 |}} |+^ Evil Spiral: Digimon will become wild and uncontrollable for 8 seconds ​| {{:​batevo:​evil_spiral.png?​200 |}} |
  
  
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 ^ Notes ^  Attribute Projectile Cards  ^  ^ Notes ^  Attribute Projectile Cards  ^ 
-^ Fire Attack: Use one fire attack ​regardless of your Digimons attribute. | {{:​batevo:​fire_ball.png?​200 }} | +^ Fire Attack: Use one fire attack ​with 3 projectiles each deal 3.1% on Average, when picked up it lingers for 10 sec. | {{:​batevo:​fire_ball.png?​200 }} | 
-^ Nature Attack: Use one nature attack ​regardless of your Digimons attribute. | {{:​batevo:​nature_ball.png?​200 |}} | +^ Nature Attack: Use one nature attack ​with 3 projectiles each deal 3.1% on Average, when picked up it lingers for 10 sec. | {{:​batevo:​nature_ball.png?​200 |}} | 
-^ Water Attack: Use one water attack ​regardless of your Digimons attribute. | {{:​batevo:​water_ball.png?​200 |}} |+^ Water Attack: Use one water attack ​with 3 projectiles each deal 3.1% on Average, when picked up it lingers for 10 sec. | {{:​batevo:​water_ball.png?​200 |}} |
  
 Use the attribute attack by pressing :bc:. Because attribute attacks are used by pressing :bc:, a Digimon who has picked one up is unable to use their normal :bc: attack until the attribute attack is used or lost. Like the other cards with lingering effects attribute attacks will also be lost after a set time. These attribute attacks can be utilized in a number of ways; both defensively and offensively. One particularly useful way is as a combo breaker. It is also possible to use it during a throws animation for some extra damage. Use the attribute attack by pressing :bc:. Because attribute attacks are used by pressing :bc:, a Digimon who has picked one up is unable to use their normal :bc: attack until the attribute attack is used or lost. Like the other cards with lingering effects attribute attacks will also be lost after a set time. These attribute attacks can be utilized in a number of ways; both defensively and offensively. One particularly useful way is as a combo breaker. It is also possible to use it during a throws animation for some extra damage.
  
  
batevo/items.1641771180.txt.gz · Last modified: 2022/01/09 23:33 by blackeyemon