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batevo:items [2022/01/09 23:35]
blackeyemon
batevo:items [2022/01/13 12:42] (current)
blackeyemon [Attack Buff/Nerf:]
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 Most items in the game are cards, however, there are also two normal items, which are the following: Most items in the game are cards, however, there are also two normal items, which are the following:
  
-Bomb: Explodes after a set time. Digimon in close proximity will be damaged. +  * **Bomb:** Explodes after a set time. Digimon in close proximity will be damaged ​by 12.5%.  
-Bread & Chocolate Bar: Recovers Life Gauge +  * **Bread & Chocolate Bar:** Recovers Life Gauge by 12.5%
 ====== Card Items: ====== ====== Card Items: ======
  
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 ^ Notes ^ Digivolution Meter influencing Cards ^ ^ Notes ^ Digivolution Meter influencing Cards ^
-^ Digi Plus: The Digivolve Gauge will increase. | {{:​batevo:​digi_plus.png?​200 |}} | +^ Digi Plus: The Digivolve Gauge will increase ​by 12.5%. | {{:​batevo:​digi_plus.png?​200 |}} | 
-^ Digi Minus: The Digivolve Gauge will decrease. | {{:​batevo:​digi_minus.png?​200 |}} |+^ Digi Minus: The Digivolve Gauge will decrease ​by 12.5%. | {{:​batevo:​digi_minus.png?​200 |}} |
 ^ Max Digivolve: Digivolve Gauge will max out. | {{:​batevo:​max_digigauge.png?​200 |}} | ^ Max Digivolve: Digivolve Gauge will max out. | {{:​batevo:​max_digigauge.png?​200 |}} |
 ^ Forced Digivolve: Force digivolve a rookie level Digimon whose Digivolve gauge is maxed out. | {{:​batevo:​forced_digivolution.png?​200 |}} |  ^ Forced Digivolve: Force digivolve a rookie level Digimon whose Digivolve gauge is maxed out. | {{:​batevo:​forced_digivolution.png?​200 |}} | 
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 ^ Notes ^ Buff/Debuff Cards ^ ^ Notes ^ Buff/Debuff Cards ^
-^ Queen Device: Attack power will be increased for a set time. | {{:​batevo:​queen_device.png?​200 |}} | +^ Queen Device: Attack power will be increased for 10 secondsYour attack power doubles ​| {{:​batevo:​queen_device.png?​200 |}} | 
-^ Power Down: The attack power will decrease for a set time. | {{:​batevo:​power_down.png?​200 |}} |+^ Power Down: The attack power will decrease for 10 secondsYour attack power will be halved| {{:​batevo:​power_down.png?​200 |}} |
  
  
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 ^ Notes ^ Confusion Cards ^ ^ Notes ^ Confusion Cards ^
-^ Evil Ring: Digimon will become wild and uncontrollable for a set time. | {{:​batevo:​evil_ring.png?​200 |}} | +^ Evil Ring: Digimon will become wild and uncontrollable for 5 seconds. | {{:​batevo:​evil_ring.png?​200 |}} | 
-^ Evil Spiral: Digimon will become wild and uncontrollable for a set time (Longer than for Evil Ring.) ​| {{:​batevo:​evil_spiral.png?​200 |}} |+^ Evil Spiral: Digimon will become wild and uncontrollable for 8 seconds ​| {{:​batevo:​evil_spiral.png?​200 |}} |
  
  
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 ^ Notes ^  Attribute Projectile Cards  ^  ^ Notes ^  Attribute Projectile Cards  ^ 
-^ Fire Attack: Use one fire attack ​regardless of your Digimons attribute. | {{:​batevo:​fire_ball.png?​200 }} | +^ Fire Attack: Use one fire attack ​with 3 projectiles each deal 3.1% on Average, when picked up it lingers for 10 sec. | {{:​batevo:​fire_ball.png?​200 }} | 
-^ Nature Attack: Use one nature attack ​regardless of your Digimons attribute. | {{:​batevo:​nature_ball.png?​200 |}} | +^ Nature Attack: Use one nature attack ​with 3 projectiles each deal 3.1% on Average, when picked up it lingers for 10 sec. | {{:​batevo:​nature_ball.png?​200 |}} | 
-^ Water Attack: Use one water attack ​regardless of your Digimons attribute. | {{:​batevo:​water_ball.png?​200 |}} |+^ Water Attack: Use one water attack ​with 3 projectiles each deal 3.1% on Average, when picked up it lingers for 10 sec. | {{:​batevo:​water_ball.png?​200 |}} |
  
 Use the attribute attack by pressing :bc:. Because attribute attacks are used by pressing :bc:, a Digimon who has picked one up is unable to use their normal :bc: attack until the attribute attack is used or lost. Like the other cards with lingering effects attribute attacks will also be lost after a set time. These attribute attacks can be utilized in a number of ways; both defensively and offensively. One particularly useful way is as a combo breaker. It is also possible to use it during a throws animation for some extra damage. Use the attribute attack by pressing :bc:. Because attribute attacks are used by pressing :bc:, a Digimon who has picked one up is unable to use their normal :bc: attack until the attribute attack is used or lost. Like the other cards with lingering effects attribute attacks will also be lost after a set time. These attribute attacks can be utilized in a number of ways; both defensively and offensively. One particularly useful way is as a combo breaker. It is also possible to use it during a throws animation for some extra damage.
  
  
batevo/items.1641771325.txt.gz · Last modified: 2022/01/09 23:35 by blackeyemon