batevo:items [Digimon Rumble Arena Wiki]

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batevo:items

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Card Items:

The majority of items in the game are card items. Unlike normal items, it is possible for card items to appear facedown. When a card is facedown it can not be picked up until it has been hit and turned faceup. Hitting a card that is already faceup will result in it moving horizontally across the screen. This can be used to make your opponent pick up undesirable cards.

All cards that aren’t related to the Digivolve Gauge have some form of lingering effect. This lingering effect is made visible by a small icon of the card that appears above the players health bar. A Digimon can only be affected by 1 lingering effect at a time. Picking up an item with a lingering effect will therefore remove the lingering effect of one that was picked up prior. These lingering effects can also be removed by Digivolving or De-Digivolving. This is extremely useful to be aware of as it can allow you to remove the negative effects of certain cards and prevent you from accidentally removing the beneficial effects of others.

Facedown cards; Eng.
Facedown cards; JP.

Digivolve Gauge Cards:

Notes Digivolution Meter influencing Cards
Digi Plus: The Digivolve Gauge will increase.
Digi Minus: The Digivolve Gauge will decrease.
Max Digivolve: Digivolve Gauge will max out.
Forced Digivolve: Force digivolve a rookie level Digimon whose Digivolve gauge is maxed out.

Attack Buff/Nerf:

Notes Buff/Debuff Cards
Queen Device: Attack power will be increased for a set time.
Power Down: The attack power will decrease for a set time.

Confusion:

Notes Confusion Cards
Evil Ring: Digimon will become wild and uncontrollable for a set time.
Evil Spiral: Digimon will become wild and uncontrollable for a set time (Longer than for Evil Ring.)

Attribute Attacks:

Notes Attribute Projectile Cards
Fire Attack: Use one fire attack regardless of your Digimons attribute.
Nature Attack: Use one nature attack regardless of your Digimons attribute.
Water Attack: Use one water attack regardless of your Digimons attribute.

Use the attribute attack by pressing :bc:. Because attribute attacks are used by pressing :bc:, a Digimon who has picked one up is unable to use their normal :bc: attack until the attribute attack is used or lost. Like the other cards with lingering effects attribute attacks will also be lost after a set time. These attribute attacks can be utilized in a number of ways; both defensively and offensively. One particularly useful way is as a combo breaker. It is also possible to use it during a throws animation for some extra damage.

batevo/items.1641771265.txt.gz · Last modified: 2022/01/09 23:34 by blackeyemon